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Camp Half Blood is the sister site of Camp Jupiter.

 

 Summer's Awesome Companions~ (:

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summer
Devils' Advocate
summer


Posts : 1351
Join date : 2011-10-08
Age : 18
Location : Alagaësia

Summer's Awesome Companions~ (: Empty
PostSubject: Summer's Awesome Companions~ (:   Summer's Awesome Companions~ (: I_icon_minitimeTue Apr 10, 2012 8:00 am


Ah well, here are all my characters^^
Tread in these waters of your own will. I may as well apologise in advance for any... mischief my characters may cause. I do hope that you are insured.

PM me if you want to rp with any of my charries. (: I'm always ready to.
Or if you don't want to go through their entire life story, you can read their summary, and plot there.



Summer's Awesome Companions~ (: UvGhJtT

Updates

March 11th
Added Conrad Warrington with the new format. c: I'll be changing my other characters' formats soon.


Summer's Awesome Companions~ (: UvGhJtT

Active Charries:
| Conrad | Amber | Seth | Cookie | Crystal | Alec | Natalie |

Inactive Charries:
| Brooklyn |

Canons:
| Percy |

Summer's Awesome Companions~ (: UvGhJtT

Here are my Character RP Stats:

Conrad Warrington:
the mystery of the unfunctioning tractors, you've gotta be kidding me [Quest]
Any roleplays with this son of Athena must have some form of a plot.
Fellow roleplayers are warned that roleplaying with this character will be putting theirs at a great deal of risk.

Seth Bond:
Seems like he is currently in no active ones... Would you like to roleplay? (:
Seth is up for any kind of roleplay.

Alexander Hunter:
Seems like he is currently in no active ones... Would you like to roleplay? (:
Any roleplays with this son of Hades must have some form of a plot.
Fellow roleplayers are warned that roleplaying with this character will be putting theirs at risk.


Natalie Hunter:
Seems like she is currently in no active ones... Would you like to roleplay? (:
Fellow roleplayers are warned that roleplaying with this character will be putting theirs at risk.

Amber Sinder Swift:
An Unexpected Meeting.
Sinder is up for any kind of roleplay.

Crystal Frost:
Seems like she is currently in no active ones... Would you like to roleplay? (:
Crystal is up for any kind of roleplay.

Jung Sooki:
Seems like she is currently in no active ones... Would you like to roleplay? (:
Cookie is up for any kind of roleplay.

Perseus Jackson:
Trouble
Any roleplays with this son of Poseidon must have some form of a plot.



Last edited by Summer on Mon Jun 24, 2013 2:57 am; edited 59 times in total
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summer
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summer


Posts : 1351
Join date : 2011-10-08
Age : 18
Location : Alagaësia

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PostSubject: Re: Summer's Awesome Companions~ (:   Summer's Awesome Companions~ (: I_icon_minitimeTue Apr 10, 2012 8:06 am

Conrad Winters - DEMIGOD

"When you can achieve anything you wish, what matters is not the Destination, but the Journey to it."


0

Summer's Awesome Companions~ (: TStVl
Name:
Conrad Warrington


Nickname:
Conrad Winters (doesn't tell others his real name)


Age/Birthday:
16 years young


Gender:
Male


Face Claim:
Cameron Bright


God Parent:
Athena, Goddess of Wisdom


Claimed:
Yes


Mortal Family:
Sam Warrington (Father)


Fatal Flaw:
Hubris


Pets:
None.


Years in Camp:
5


Year-Round or Summer:
Year-round


Physical Appearance:
Conrad has dark brown hair and intense grey-blue eyes. Most people would describe him as handsome, if they got over the creepy feeling first. It is almost impossible to decipher his thoughts and emotions behind that mask of polite charm. He is about 5’10 in height.


Type:
INTJ, The Scientist


Personality:
Conrad has a very odd personality. He may not look like much at the first glance, but you definitely should not underestimate him. He keeps quiet most of the time, and simply observes. Usually nobody spots him if he doesn’t want to be included or noticed. He respects others’ privacy, and does not intrude into their mind, unless that person poses a threat to him, camp or his plans. And even so, preferring to stay on their surface thoughts, not force their past memories out.

But when he actually makes a move, you should be careful. Conrad does nothing without careful calculation, and if he tries out anything, be sure that his plans will be carried out swiftly and surely. In fact, whatever move he makes, you shouldn’t take it lightly. Be it throwing a javelin during training, or simply picking up a fork at dinner. His one action may be affecting the course of something that’s going to happen in the next few days. But it wouldn't do much good to scrutinize his each movement though. For sometimes, looking at a cat is simply looking at a cat.

As a son of Athena, he is of course smart. Being able to predict and calculate every outcome based on facts and evidence, he always chooses the correct and best option available to him, though it may not always be the right choice. You might think that this already makes him a deadly enemy, you’re wrong. He has the ability of telekinesis, and can mind-read as well on top of that, surface thoughts for demigods only though. Some time after reaching camp, he realised he could control some minds he reached into. And even if he can be blocked by strong minds and willpower, he’s not only your deadliest enemy, but the first and only on your I’d-Rather-Go-To-Tartarus-Than-Have-Him-As-My-Enemy-Cause-If-He-Is-I’ll-Go-There-Anyway List for sure. He is sometimes able see through the mist better than other demigods as well, due to his rational thinking.

He can do anything with perfect accuracy, and learn at the first sight. That's what comes of being a smart son of Athena, being able to calculate even the most minor of things. It may not seem like it, but Conrad is rather tired of having nothing oppose him, and welcomes any challenge. He does not argue without reason, or pick on someone because he is cleverer than them.

He just acts as a normal camper, and makes friends that way. He is actually quite exciting to be with when you get through his wary, mysterious barrier. The only problem is that when others know of his powers they’d most likely treat him differently. Most people are afraid of his powers, and avoid him at all costs. But really, Conrad is not like his siblings, trying to act smart and purposely scaring everybody out of their wits. The feeling’s mutual. Merely look at him and you’ll notice that he has this unbeatable intelligence in his eyes. Just talk to him and he’ll be able to change your opinion of him to whatever he wants it to be.

He himself never looks at just the front image though, so however nice the person seems, he is able to see through all pretenses and grasp the true colours of that person. He finds some people a waste of time. Like most Aphrodite girls, who do not contribute to camp much. Or some Apollo campers, who boast to anyone they see.

But there’s a catch in the perfect. As much as it seems like, Conrad does not trust anybody, anyone at all. From the monsters in Tartarus, the Camp instructors/directors, to the gods in Olympus. He thinks that the only person he can rely on is himself. As there is always the chance that someone could let you down, or mess things up. He is pretty right on some parts, but sometimes he overdoes it. If you are a friend to him, you are merely a friend.

Even if he has a mild ADD and no Dyslexia at all, no schools would accept him as he has a record of scaring all his classmates to death simply due to his presence, and making the teacher who taught his class resign his job - five times in a row. Fact was, he couldn't stand any of his classmates in the private school he was sent to, for they were all typical obnoxious children of rich families. Soon enough, his school sent him a letter, saying that he had no need to attend that level of classes in that school, and would he please find somewhere else to go to. He gladly accepted and signed it on his father's behalf and spent the rest of that school year in his attic, where his father barely thought about. Neither does he need to go to school, for there’s nothing that he doesn’t know that his teachers could teach him.

Probably because the demigod was so accustomed to having or making his surroundings suit him, he has problems allowing himself to accommodate others. He can be stubborn and taut at times, though his ways are usually correct. Conrad is able to make friends, but the question is whether he makes a friend because he genuinely wants to, or with a hidden agenda. Most who regard him as a friend generally don’t receive the sentiment back in return, even if they know it or not. With him, the problematic issue isn’t his IQ, but his EQ. Sure he may be able to portray fake emotions perfectly, too perfectly to be real, in fact, yet he finds it awkward expressing his real feelings, especially those of friendship.

Likewise, Conrad may be a prodigy, but he isn’t really into the physical side of things. The up side is that he is a very fast learner with a very good memory. The down point is that some things can’t be brought perfectly from theory to life, and instead needs practice and experience, the two things Conrad mostly doesn’t bother to obtain. He can wield a sword in battle, but he is certainly not the best swordsman in camp. He is okay at dodgeball, mainly because the demigod version doesn’t require much balance. But needless to say, he can’t dance.



Likes:
◊ Reading
◊ Ambition
◊ Knowledge and Competence


Dislikes:
◊ Inefficiency
◊ Shallow people
◊ Over idealistic suggestions


Abilities:
◊ Enhanced Mental Capacity
Conrad is gifted with extended knowledge and usage of the mind. He is able to think in ways that others can never imagine or understand. He can also remember forgotten events, replicate knowledge, and become completely competent and aware of the situations he is in. Hence contributing to his other abilities, for without this particular one, he wouldn’t have them.

◊ Psychokinesis
Conrad has the ability of telekinesis, and is able to manipulate objects with his mind. The weight of objects doesn’t matter to this power. Instead the heavier an object is, the more of his concentration it would require. If his focus wavers, his ability is likewise affected.

Telepathy
He has the power to mentally receive and transmit information. Getting information however, is absolutely reliant on how much willpower a mind has. Determined people with a strong and focused mind would be able to resist him. Weaker and fickle ones however, will have more difficulty fending him off.
    Electroreception
    He is able to locate objects or sense the presence of others around him. His range is limited though, but it inches slowly into a larger radius with practice.

    Mental Projection/Download
    Conrad is able to project thoughts into a person’s mind, as well as obtain information the same way. This power is however, also restricted to whether the person allows him into their mind. He can only gain access to a person’s thoughts and memories when given permission. And permission though, can be accidentally given when they communicate with him telepathically.

    Thought Manipulation
    He too is able to control the thoughts and through it, actions of people. It works only on mortals and animals, for demigod minds are exceedingly hard to maneuver. Conrad is however, able to induce a belief or suggestion into a person’s mind to cause them to act or think a certain way without them even knowing it.



Limitations:
◊ Deadly pride
◊ He cannot bear the thought of relying on anybody
◊ He does not trust anyone either, which will be his downfall one day


Weapons:
His mind, apart from that, he carries only a normal celestial bronze dagger he keeps hidden for emergencies. Nothing special. He just uses whatever he sees to his advantage. Though he does borrow a bow from the amoury for practice sometimes.


Brief History:
Conrad is the son of a rich businessman who owned various real estates and a large bank, and liked to design buildings as a hobby. Which was why, if one was not afraid of the demigod, they did not dare to provoke him either, for fear of what his father would do. He had demonstrated his uncanny ability many times over, but his father had only one thought - that was for him (Conrad) to take over his business.

But Conrad didn’t want to take over his father’s business. He had long since figured out why he had no mother, and the reason for his father’s unwillingness to speak about the topic. Sam also had no time for his son, focusing mostly on his business. He did not really take his son seriously, deeming him too young to pay much attention to. That Conrad despised. He and his father did not have the best of relationships because of that. Their relationship worsened when his father insisted he be sent to a private school for the 'rich kids'.

He was capable of understanding speech a month after he was born, and his mind grew at an exceptional rate. It was then, at the age of 5, that he discovered his abilities of telekinesis and mind-reading. He was able to move things around, and control exceptionally weak-minded mortals and animals at a distance, though not for very long. His intellegence exceeded all others his age, and most adults as well. But some things continued to bug him, and he was determined to find out the source of his abilities.

Through some investigations, and records, he realised that some events occurred around a few spots on the map. And those spots were mostly unpopulated and unvisited, as if people got a mental message not to frequent those areas. The events were mostly attacks, disasters or phenomenons that were passed off as freak incidents and that the news reports would not elaborate on.

Conrad then personally visited those places and found many evidences of fights or scrapped debris. He also found it odd that nobody else could see the unnatural occurrences. He also noticed that weird humanoids started following him since he started visiting those places. Reaching out to their alien minds, he found that they were certainly not human. Soon, he decided to find out exactly what was going on, and explored the meadows near Camp Half Blood. He then stumbled across a satyr’s tree-house, and the satyr told him everything about demi-gods, and offered to take him to camp to discover his godly parent.

However, Conrad made a unique decision. He chose not to go to camp yet, and decided to stay at home, despite protests from the satyr, ignoring him completely, for he already had his suspicions on which Greek Goddess his mother was. He went back home and continued observing the camp, and honing his abilities, because he disliked being kept on a leash. He focused on learning the entire Greek and Roman, since they were related, mythology, as well, ingraining it into his near-photographic memory. Years passed without any incident, for knowing the risks, he was able to avoid danger wherever he went.

It was only when he turned 11, and his father, Sam, wanted to send him to study overseas. He refused, and that led to an argument that somehow led to the topic of his mother. Conrad then demanded the truth out of his father. About his birth, his mother and what his father knew about the gods. Truth was, Athena only left him her name, and an envelope to give Conrad when the time was right. Sam passed the letter to him, and he opened it, finding that it contained an address, and a note telling him to go there.

Coincidentally, it was the address Conrad found out years ago. Camp Half Blood. Knowing that there was no doubt that he was a demigod, he then also knew that it was inevitable and extremely important that he had to live in the camp and learn the way of demigods.

Of course, his father did not allow him to go, wanting him to go to the overseas Institute instead. Conrad then knew it was impossible for him to simply leave for camp half-blood. His father would believe that he was missing and send people to search for him, probably alerting the media as well. Instead, he agreed with a little more false yet believable protests to be sent to the Institute. If his father knew him better, he would have known that Conrad would not stop or relent until he attained what he wished.

So predictably, and occasionally twiddling with the Institute's computer system that sent regular updates to his father of his whereabouts, Conrad made his way over to Half Blood Hill. Unlike regular trips, he was already aware of his bloodline, as a son of Athena. And two hellhound blocked his way to camp, catching him by surprise - he had to climb a tree to evade the monsters. A few other demigods from camp heard the commotion, killed the beasts, before bringing him into camp.

Relationships:
Spoiler:







Spoiler:





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summer
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summer


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PostSubject: Re: Summer's Awesome Companions~ (:   Summer's Awesome Companions~ (: I_icon_minitimeWed Apr 11, 2012 1:19 am

Amber Swift - DEMIGOD

"Believe me. Harry Potter is absolutely nothing like magic."


Summer's Awesome Companions~ (: 50trX


Name:
Amber Swift

Nickname:
Sinder

Age/Birthday:
15 years young, 7th July

Gender:
Female

Play By:
Lee Ji-eun

God Parent:
Hecate, Goddess of Magic

Claimed:
Yes

Mortal Family:
James Swift

Physical Appearance:
Amber has long chocolate brown hair with honey streaks and bangs. She has sharp and deep emerald green eyes that darkens or lightens according to her mood. She is about 5'6 in height, and weighs about 45kg.

Type:
ISFJ, The Nurturer

Personality:
Amber is a easy-going and cheerful type of girl. She is optimistic and determined in everything she does. She is patient, gentle and has good control over her temper and skills and rarely lets them get out of hand, since it is dangerous for a demigod like her, a child of Hecate. But there are always limits to anyone's cool. So when she gets angry, stuff shatter.

She is often elated and happy and dislikes arguments or disputes. She definitely hates wars or battles, especially if it is over no reason at all, and feels that it is a waste of time, resources and that the bloodstains on the grass never gets off.

She can make many friends due to her pleasant company and out-going personality. She is well-liked throughout camp for she is tactful with her words and witty with her comments. She likes joking around, but knows when to be serious. She has a sharp tongue to those she dislikes, but does not speak her mind out to hurt others. She can also feel flickers of the emotions of others, and is able to guess their thoughts, but not mind-read.

Amber excels in archery and has precise aim. Her patience often reaps her reward, since she will not make hasty decisions or randomly shoot on the spot. She has a bow and a quiver full of magically enhanced arrows. Sometimes, if she is not too tired, she will experiment with shooting while placing different types of magic, spells, elements or curses onto the arrowheads, being extremely careful not to hurt anyone, for the results could be deadly, since magic is unstable and dangerous if you cannot control it. She hopes to join the ranks of the Hunters one day.

She can fight with a sword but prefers her bow and arrow, or the magic item her father gave her.

She does not usually break rules and has a strict moral of integrity for herself. You would never see Amber tell a lie. She loves challenges, but respects traditions and laws, believing that they are there because they work, and would not do anything to change them.

Likes:
◊ Peace
◊ Magic
◊ Archery

Dislikes:
◊ Dishonesty
◊ Insensitive people
◊ War, but she knows that it’s necessary

Fatal Flaw:
Unconsciously takes risks, makes decisions that will allow her to reach her goal, yet puts herself in danger, especially if her goal is to stop unfairness or bring peace.

Pets:
A silvery-grey were-kitten with topaz eyes called Cinder, who understand her and can speak to her in her mind. Cinder is wild and obeys only who she wants to (which is Amber currently), and since she is a were-cat, no borders contain her and Amber took a great risk in taking her in as were-cats are dangerous - nobody knows where their loyalties lie.

Abilities:
◊ Amber can move and affect items around using magic and concentration, like changing the shape of an object, or turning it into another.
◊ She can also control the elements up to an extent, like small and basic stuff, like making a small flame snap into existence or manipulating the wind.
◊ Amber is also able to detect strong emotions of people around her and guess their thoughts, but not actually mind-read.

Limitations:
◊ She isn't born to control elements, so the more she does, the more it saps her strength, so she can only do as much as her endurance allows.
◊ Each change of her weapon reduces her energy by a little.

Weapons:
A magic lighter that never runs out of gas and burns in flames of different colours, whichever Amber wills. Amber has not found out the real use of the fire though, but knows that she is able to change it into two types of weapons - A long, thin sword or a shorter hunting knife. Both made of celestial bronze but tipped with pure silver. Each change also uses her energy. She uses a bow and a quiver of arrows as well.

Years in Camp:
2

Year-Round or Summer:
Year-Round


Brief History:
Amber Swift has ADHD, Dylexia and was born in a poor family and has only her father, James Swift, who does not want to marry. Her father works as a waiter in a small restaurant and his income can only support them barely. Her mother visited her only twice, the second time giving her a lighter that he said will come in handy when she grew up.

At the age of 7, Amber first used magic accidentally. She was walking in the park with her father, when a football was kicked really hard and flew toward her. It was obvious that she would have gotten hit, so as she turned to face the ball, she shut her eyes to brace herself, but the ball never came. It reversed direction and hit the person who kicked the ball instead. From the others' position, it seemed that by some miracle, Amber had hit the ball back with strength a 5 year old shouldn't have, without so much as a bruise either. But actually, she didn't. It was her magic. So, confused and scared, she ran back to her father.

A year later, some stuff started happening all at once. She noticed that when she tried reaching for something, that shouldn't be in her reach, it just was. She didn't bother about it at first, but suddenly it started to dawn on her that it didn't make any sense. She would reach for a stapler without looking at it, and she would feel it an arm-length away, although it was supposed to be across the table. When she wanted a sweet from the fridge, one would appear on her desk beside her, and when she checked the fridge, it wasn't there of course.

And also, she observed from a young age that things would move when she wanted them to. Like she would think "I wish there wasn't such a breeze" and suddenly, the door would close. Or "The television is making such a noise!" and it would be turned off. Later, she found that she could actually move things by herself, like snapping her fingers to turn on the lights, or glaring at a broken pencil to make it throw itself in a bin. Later, she realised that it wasn't her actions that actually did the magic. It was her mind. If she concentrated enough, she could sense the objects around her slightly, then make them obey her will. Actions only help her and make it easier to release the magic.

So Amber practiced by herself when she was alone, for a few years till she turned 10. She did not let her father know, afraid that he would not allow her to continue. So experimented with many things, and soon got familarised with her abilities. Which is why she is advanced in her age. But throughout the years, strange people or things started 'stalking' her. She was able to lose them with magic, but some were just plain creepy.

Like when she was 11, she nearly got killed thrice by weird looking people in her school. Then a year later, the school caught fire and there was two geeky looking tiny students with fanged teeth chasing her amongst the commotion. She was saved by a demigod named Brooke, who fought off the fanged goblin students and who is also a demigod. Brooke helped her to reach camp half blood safely. It was through the fighting when she realised the lighter her mother had given her was a magic item.

She decided to stay in camp year-round to protect her father from danger, though she visits him once in a while, and contacts him using IM.

Relationships:
Spoiler:







Spoiler:





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summer


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PostSubject: Re: Summer's Awesome Companions~ (:   Summer's Awesome Companions~ (: I_icon_minitimeThu Apr 12, 2012 6:50 pm

CRYSTAL FROST - HALF BLOOD

Summer's Awesome Companions~ (: FGdD8


Name:
Crystal Frost

Nickname:

Stal, Ice Princess (only for family/really close friends)


Age/Birthday:
15 years young


Gender:
Female


God Parent:
Khione


Claimed:
Yes


Mortal Family:
Jeremy Frost (Father)
Grace Frost (Step-Mother)
Warren Frost (Step-Brother)


Years in Camp:
2


Brief History:
Crystal was born in a normal family (except for the troublesome demigod stuff that is), her father marrying when she was two. Her step-mother would treat her okay, but it was obvious that she favours her son more than her step-daughter. Crystal was alright with that, she didn't talk to her step-mother much anyway. Her father liked both his children equally, but was closer to Crystal.

Warren is a year older than her and is not her blood-brother, but he dotes on her a lot. He is like her best friend and they're probably even closer than blood-siblings. They do everything together and he is always there for her when she needs, vice versa.

Crystal discovered her powers during a trip to the Ice Hotel in Sweden. She found that she never got cold there, or even in the Winter at home. She could walk around in summer clothes, and the snow would never touch her unless she wants it too.

Then it was there she began to see odd stuff. Like animals that in the snow would approach her, and she could communicate with some. The rest understood her, but could not talk back. She noticed she could also make the snow do whatever she wanted them to. At home, if she was in a bad mood, the temperature would drop dangerously, or be refreshingly cool in the summer if she was happy. Warren knew, but kept it a secret.

As her powers became more obvious, her step-mother noticed it and called her a freak. She tried to send Crystal away by telling her father. But Warren helped her and insisted that it was her imagination. As Crystal did not show her powers, her father did not believe his wife. But in the end, an argument between Crystal and Grace when her father was away became violent. Her step-mother pushed her and Crystal, really angry, let loose an accidental blizzard outside, which destroyed part of the house and nearly killed her half-brother who was trying to stop the fight.

The front of the house was buried in snow, and it was the strangest blizzard the neighbourhood had ever seen, in late Autumn. She panicked and ran away from home to the forest nearby. She stayed there for 3 days before a satyr found her and explained to her the demigod world, and that the mist was manipulated. Grace Frost did not remember anything. Crystal vowed never to return there and sent a letter to Warren, apologising and explaining the situation after she accepted the offer to stay in camp. They meet in secret occasionally though, where they would each keep each other up to date on their respective places. But however many times Warren said to forgive her, she still blamed the accident on herself.


Physical Appearance:
Crystal has shoulder-length pale blonde hair that shimmers gold in the sunlight. Her eyes are a hypnotizing icy blue, darkening to a faint violet in the center. Her skin is considered tanned in compared to her siblings, but fairer than the other campers, due to her bloodline yet love for sports. Probably 5'7 in height.


Personality:
Crystal may look cold on the outside, but she is no typical resident of Cabin 16. She is actually rather warm and willing to make friends. If she likes you, she would say it immediately. If not, she would tend to observe you carefully before talking or simply remain silent till you talk to her. Some people freak out at her constant penetrating icy gaze.

If you anger her though, she can do much worse to you. Crystal is known to give such sharp glares that she has literally frozen campers on the spot on multiple occasions. When she is in a bad mood, or is especially elated, she would walk around camp with a trail of frost and tiny icicles creeping along the grass. It melts when she gets a metre away. But if she really loses her temper, occasionally, she can cause wild blizzards throughout camp without knowing it.

She has a very quick-temper and can flare up easily, but it melts away just as fast. She never bears a grudge, and probably won’t remember who she was angry at 10 minutes ago. Her mood swings around randomly and she rather dangerous and hard to control until you get to know her. Only her best friends or her brother can calm her down. During the Winter though, she is less likely to get angry. But if you are actually able to piss her off... let's just say don't do it. You don't want to be frozen in a block of ice. You definitely do not want half your cabin buried in snow.

She, like any normal demigod, has ADHD. But her dyslexia is rather mild and she can decipher words and read easily when she is in a good mood. She likes learning and goes to school during the fall. But other than that she stays in camp.

One of her favourite things to do is freezing the water or banks as a prank. She'd freeze an thin layer of the waters below the river, and when anyone tries to jump in, it would break and be icy cold for a second, before melting away. It's not dangerous though, only to give campers a surprise.

She is rather down-to-earth and anybody who speaks nonsense or does dumb things will most likely get a brain-freeze or a sharp comment from her. She absolutely despises people who tell-tales or sneak about others. If you are one of those people, I'd strongly advise you to change your ways or stay 500 metres away from Crystal. One snap of her fingers can glue your lips together in frost for days. Which means, no eating, drinking and, yeah, definitely no talking.

Overall she is a very capricious character, having no mercy in battle. But she has a good heart and would rather end a creatures life than see it suffer in pain. Which can be interpreted in two ways, depending on how you look at it. x)

Fatal Flaw:
Really random and extreme mood-swings, which is dangerous for herself and others as well, especially in battle.


Pets:
A cross breed of a fox and a wolf. Coco. Its of course not normal. :P

Talents:
Crystal can form ice from the water vapour in the air. She can freeze, melt and control water in its ice form.  Is able to lower the temperature of her surroundings. She can manipulate the weather up to an extent only - clouds or rain to form blizzards, snowstorms, hail... etc. Able to freeze objects (not time) living, non-living or dead.


Weapons:
An dagger made entirely from ice from part of the sacred caves of Khione. The tip of the dagger is laced with poison that is nearly impossible to counter. Crystal refrains from using it to only in battle, or as a last resort, for it usually brings instant death if you are unlucky enough to be on the receiving side. It does not melt. She also has an icicle that can transform into a slender sword made out of morphing ice and alloyed with silver and celestial bronze. It is deadly and freezes the opponent's weapon if it comes into contact with the sword for too long.


Year-Round or Summer:
Year-Round, but goes to school in the Autumn, where she would less likely lose her temper.


Hobbies:
Freezing stuff, Archery, Swimming


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PostSubject: Re: Summer's Awesome Companions~ (:   Summer's Awesome Companions~ (: I_icon_minitimeFri Apr 13, 2012 9:24 am

Cookie Jung (정코기) - HALF BLOOD

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Name:
Cookie Jung

Nickname:
Jung Sooki (her birthname), 정수기, Susan

Age/Birthday:
13 years young, 17th September

Gender:
Female

God Parent:
Hypnos

Claimed:
Yes

Mortal Family:
Jung EunKyung (Mother)


Physical Appearance:
The first impression anyone would get about her is adorable. Cookie has silky dark brown hair that reaches a to her shoulders and looks almost bronze in the sunlight. Cookie’s eyes are a warm chocolate brown, and she almost always has a cheeky grin on her face wherever she goes and whatever she does. She is about 5’4 in height, but thinner than you’d expect, almost making her look frail.


Personality:
Cookie has an absurd personality. She, on one hand, is bubbly and extremely interesting to be with. Yet it is almost impossible to get her to focus on one particular thing for long periods of time. Her attention would simply wander off without you knowing, and the only way to tell is when she suddenly asks you a completely random question. But the extremely perplexing thing is, that she is able to remember almost every single word, or sound she hears, as if it were stored somewhere in her sub-consciousness. Especially when she’s asleep. The only catch is that it has to be triggered correctly for the memories to resurface.

Although Cookie is the daughter of the God of Sleep, she does not like sleeping the whole day, like some of her siblings. In fact, she finds it impossible to settle down sometimes, due to her ADHD. However, when she does feel like sleeping, waking her up would be a near impossible feat. You’d most likely curl up to sleep next to her for your efforts. Sleeping allows her to heal more rapidly than others, another special trait of being a daughter of Hypnos.

She is also terribly mischievous. You are strongly advised to watch out if she’s in one of those moods… She can also hide her emotions perfectly, and would be rarely suspected for any prank. Because except for those who know her well, that look of angelic innocence would be enough to convince almost anybody. And the real reason she gets away with so much, is because she knows how to keep her mouth shut, and what she tells you may not be lies, but neither are they the whole truth. Hence evidently, she can detect almost any lie, being an expert at it.

Cookie is rather headstrong and dislikes being accused of something she did not do. She certainly would not apologise for it, even if it meant punishment. But she would admit immediately if she was wrong, and would never push the blame onto someone else. However, if you were to upset her in any way and refuse to apologise, she would not show it upfront. She would instead, observe, and see if you are worth her time for revenge. And if you are, you'd better be careful, for she has more than a dozen tricks up her sleeve that'll make sure you get what you deserve.

She likes (and is very good at) climbing and looking at the view of Camp Half Blood from up high. So beware! It would be just like Cookie to sit silently in a tree and jump right on top of, or drop a stinky-sulfur-egg-bomb on an unsuspecting demigod. She loves riding, and makes it a challenge to ride any ‘rideable’ animal she sees, monsters and legendary creatures alike. She is a natural with horses and pegasi, making her one of the best riders in camp. She is also pretty good at keeping quiet and hidden, as well as tracking trails.

She can't stand being cooped up for long, and would explore unfrequented areas of campus. She does not care for rules either, and she is rarely found out, due to her appearance and quick-thinking. Her explorations have led her to be familiar with the forest surrounding the campus, and the creatures in it. Though she has met a few... unpleasant occurrences before. Cookie is used to sneaking out of camp and has done it so often that Peleus would hardly notice her anymore, even if she blatantly walks straight out. Except when he wants her to give him food from outside of camp, and to that she willingly obliges.

She uses the Japanese style of fighting, rather different from the Greek way. Her weapons, except for her Tantō*, are not really suited for close-up duels, and more of a farther range. Cookie prefers to watch and attack at the sides of a battle or in the thickets, so that she can see yet not be seen, and wait for the right moment to strike. But she has picked up some moves from camp as well.

It is almost impossible to follow her trail of thoughts, and though only one person has managed to achieve it, it was not without challenge. Hence, if you were to strike up a conversation with her, her responses would either make you confused, or turn into a perfectly normal conversation. Her English is up to standard, though she is also known to ramble on in Japanese or Korean whenever she feels like it.

Tantō* ~ A Japanese short sword..


Likes:
◊ Playing pranks
◊ Randomness
◊ Riding

Dislikes:
◊ Being restricted
◊ Tell-tales/Sneaks
◊ Unreasonable and rude people

Fatal Flaw:
She is very easily distracted, which is extremely dangerous for a demigod, especially in battle. She has to work on correcting her weakness.

Pets:
Nightshade, a jet-black Pegasus with a snow white hind-leg and intelligent, icy electric blue eyes that warn danger to the unwary who approach.

Nightshade is a rather wild steed, and can only be controlled by Cookie, and hence, only Cookie can ride her, unless she personally gives her friend or another person permission to. The way it works is a little odd. Could it be magic? Or merely a horse with above average intelligence? Nobody knows.

However, you can be sure that if you try to get on her without consent, you’d be lucky to land somewhere ten metres away, with a hand left. And probably a few unbroken bones.

Abilities:
◊ Hypnosis and sleep inducing
◊ Shurikenjutsu (Art of wielding a shuriken)
◊ She has perfect aim, balance and agility (Well, almost..)
◊ Ability to heal rapidly while asleep

Limitations:
◊ She gets distracted very easily
◊ Too cheeky for her own good
◊ Stubborn sometimes

Weapons:
A Titanium based Kogarasamaru Tantō that can switch back and froth into an octagon Shuriken, tipped with celestial bronze. She treasures this weapon as it was given to her by her Sensei in her training school, and seeked a Hecate camper’s help for it to always appear back in either her pocket or hand when she needs it.

She also uses a small pocket sized blowgun and darts, and carries around a few smaller throwing knifes, made of celestial bronze.

Years in Camp:
3

Year-Round or Summer:
Winter and Summer.

Brief History:
Cookie was born in Korea and lived there before moving to Japan when she was 6, hence able to speak both her mother tongue and Japanese, as well as Mandarin as it was Japan's imperial language and hence compulsory to take in her school. She had always been interested in the Art of defending and enrolled in a Martial Arts course. She did exceptionally well in it, due to her demigod (normal) abilities in fighting.

By the way, her mother met her father in America, and yeah, they fell in love. The usual story. Then gave birth to her back in Korea. Anyway, back to Cookie…

She studied in Japan for 5 years before migrating to America with her mother at the age of 11. It was after she had moved when her powers surfaced. She noticed that in class, if she felt bored or sleepy, everyone else, including the teacher, would as well. And also, that if she wanted someone to believe what she said, she only had to implement a little force to her sentence, and the person would agree with her unconsciously, as if under a trance.

It was all rather puzzling at first. But when she realized that she actually had control over her powerful suggestions, a typical Cookie would start using it, of course. She called this Confuddling. She also found that the harder she pushed her comment, the longer the person would stay disconcerted. If she gave a direct order, it would be carried out however she wanted it to be by the person she confuddled. In fact, sometimes her hypnosis would be so convincing that her victim would simply and truly believe her, causing her to have no worries that the effect would wear off.

Soon, she was able to make people fall asleep as well. As her powers grew stronger, she could simply look at a person right in the eye, and that unfortunate victim would do whatever she wanted them to do or believe. But she did have more difficulty on those with more determined willpower and her strength would deplete proportionately with the amount of abilities she used.

Cookie tried putting what she thought was a girl from her school to sleep, but found out that it was actually a tree nymph. Since the nymph seemed to know about her extraordinary powers, she pestered the poor dryad to tell her. In the end, a satyr was summoned to escort her safely to camp. She almost refused, wanting to stay with her mother. But her mother revealed that she did indeed know that Cookie was a demigod, and insisted that she go to Camp Half Blood.

A little hurt that her mother did not tell her anything, despite knowing, Cookie went off to camp with the satyr, refusing to contact her mother until two months later. She rotates around staying in camp and going to school, for she still feels that her studies are important. She was claimed about 2 weeks after her arrival, since she was already 13 when she joined.







Spoiler:


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PostSubject: Re: Summer's Awesome Companions~ (:   Summer's Awesome Companions~ (: I_icon_minitimeMon May 07, 2012 11:20 pm

sorry! character undergoing revamp

Seth Bond - DEMIGOD

Summer's Awesome Companions~ (: 9gstC


Name:
Seth Bond

Nickname:
Casanova, you can see why.

Age/Birthday:
15 years young, 26th October

Gender:
Male

Play By:
Song JoongKi

God Parent:
Bia, Spirit of Force, Power, Might, Bodily Strength and Compulsion

Claimed:
No

Mortal Family:
Has no idea. At all.

Physical Appearance:
Seth has dark dusty brown hair that he usually can’t bother to cut and prefers to wear a little longer than normal. He is about 5’10 in height, and weights 150 pounds. He has a scar on his left hand, which he had no idea how he got. He has a playfully charming smile that fits perfectly with his deep metallic-sky-blue eyes. When he looks at you and smiles, it’s almost impossible not to return it.


Type:
ENTP, The Visionary

Personality:
Seth has a cheerful character, and likes joking around. He thinks the whole world is built for kidding around, and that he is there to find all the loopholes and humour in it. Although he knows where to draw the line, easily offended people may find him annoying or in other words, a pain in the neck. He can be dryly sarcastic most of the time, but he doesn’t really say things to intentionally hurt others, more of just kidding around.

He can be quite a player when he feels like it. Which is why he has not had a firm relationship before, for he needs to find somebody that can understand him completely. His charming personality allows him to fit into most environments and others tend to accept him into their groups without much friction. He likes making new friends, and knowing more about others. What makes people so attracted to him is his ability to really listen to others, and say the things that they appreciate, yet without lying or hypocrisy.

He is able to see and understand a situation and come to a solution or chart the most effective plan of action to solve the problem, with morals or values being secondary concerns. Seth usually does not care much for rules or principles, which is why he gets into trouble so much. He is pretty flexible and can adapt to any task or situation as long as he puts his mind to it. Seth can easily reach rational conclusions based on his logic and intuition, which are accurate most of the time. He may be impulsive sometimes, but the path he heads for is usually correct.

Seth likes an active life. He needs excitement to keep going, and cannot imagine what he would be if he weren’t a demigod. He absolutely cannot sit still and has a severe case of ADHD. Meaning he would probably go insane and can’t stand being cooped up with nothing to do for more than approximately ten minutes. He is able to focus when he wants to, but most of the time, he prefers to go around carefree. He likes to complain just for the sake of it, for it usually helps him cope with the stress. He has a strong sense of loyalty, and will do anything for his friends and family. Seth is also extremely headstrong and determined, and if he really puts his mind to something, there is a high chance that he will be able to achieve it.

He loves to argue, or as he calls it, debate, even for the sake of the littlest of things. Seth is able to take advantage of quirks and facts and fight from both points of view, and easily finds points that others miss. He has a knack of knowing and saying out what everyone else thinks, but doesn’t want to say aloud. He may be blunt at times, but he does have the point and objective, making it hard to actually find something counter him. Why? He just likes having the last word.

Likes:
◊ Irony
◊ Sarcasm
◊ Debating
◊ Improvising on the spot

Dislikes:
◊ Rude jerks
◊ Spoilsports
◊ Forgetting things
◊ People who can’t take a joke

Fatal Flaw:
Personal loyalty

Pets:
None. I’d probably pity the pet if he had one though.

Abilities:
◊ He is able to manipulate forces or energy like cancelling gravity, increasing kinetic energy or creating a force field.
◊ He is stronger than he looks, and his strength actually depends on the situation.
◊ He would sometimes be able to achieve things seemingly way beyond his physical capability, but would have no idea how he did it.
◊ His ability to immediately see what has to be done to achieve goals makes him valuable strategically.

Limitations:
◊ Seth is a total failure at archery, and he knows it. If you were to choose a safe place when he decides to practice, I’d suggest you stand right in front of him. In fact, it would be safer if he were aiming for you.
◊ The stronger the force, the harder it is for him to maneuver, and the faster he tires, especially when reversing energy sources.
◊ He has claustrophobia, which irks him a lot.

Weapons:
He uses a wickedly sharp celestial bronze sword concealed as a long, thin and straight staff. It is magically enhanced and can cut through almost anything. He is also able to detach it into halves and use it as double swords, not unlike a pair of hunting knives. When not in use, it can shrink into a handy whistle. Although archery is not his forte, he is very good at using javelins or throwing spears and have quite an accurate aim.

Years in Camp:
0

Year-Round or Summer:
Year-round

Brief History:
Seth remembers very little of his life before somehow stumbling into camp half blood. He has had a concussion where he lost three years of his most recent memories. Which is to say, he only remembers parts of his life before he turned 11. He knows that he had been to school, and that he had been kicked out consecutively every single year. But he always got into another school, due to his intelligence, and promptly made the school that accepted him regret because of his extremely carefree and insolent behaviour. His family however, is still a blur to him. In fact, he was not even sure if he had lived in America all his life.

He woke in an abandoned shed when he was 14, when a hellhound tried breaking in. Seth somehow killed it with a thrust to the heart with a shovel. After that, he was aware of the abilities he already had, as well as developing a few new ones, which only made him more confused. More creatures followed him around, especially an Empusa named Sara.

A demigod he met helped him get to camp, and whom ended up his best friend. Seth has faded memories of his father, but not his name, and gets random flashes of his past. He vaguely knows where his house is, or where it used to stand anyway. For when he tried visiting it, an enormous force field kept him away and somehow made him forget the reason he came. He is still set on finding his past, and as much as he likes excitement, he wishes that his life would not be so heck a drama.







Spoiler:


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PostSubject: Re: Summer's Awesome Companions~ (:   Summer's Awesome Companions~ (: I_icon_minitimeMon May 07, 2012 11:21 pm

Alec Hunter - HALF BLOOD

Summer's Awesome Companions~ (: 6712V

Name:
Alexander Hunter


Nickname:
Alec (Not Alex), Zan


Age/Birthday:
16 years young


Gender:
Male


Face Claim:
Jesse McCartney


God Parent:
Hades


Claimed:
Yes


Mortal Family:
Jeremy Hunter (Step-Father)
Sara Fox (Mother)
Natalie Hunter (Half-Sister)


Fatal Flaw:
Holding Grudges


Pets:
No pets.


Years in Camp:
1


Year-Round or Summer:
Year-round


Physical Appearance:
Alec has sandy blonde hair with natural streaks of brown and bangs that fall lightly into his eyes. It looks darker indoors than out in the sun. He keeps it slightly messy, and usually has that cocky I-could-care-less expression to go with it that gives him his notorious good-looking bad-boy look. His eyes are an intense sage-green framed with brown lashes that tell a different, more serious story however, if one were to look deep into them. He has a tanned complexion and is of medium build, standing 5’10 in height.


Type:
ESTP, The Doer


Personality:
Alec would be described as outgoing and adventurous, a straightforward risk-taker, liking the world of action. He used to bother less about the theory of things, preferring to improvise in a situation, rather than following a plan. Easily bored and abiding by no rules, a typical Alec would hate to be confined by anything, ranging from school rules and curfew to annoying superior camp directors and mere borders. If he wanted something, he’d get it done and move on.

However, after a serious incident concerning the labyrinth, as well as a relationship issue, where a girl he genuinely liked practically played and dumped him, Alec became much less trusting of others, also developing certain stereotypes on people. He exhibited a more calculating attitude, toning down on his enthusiasm and bringing out a sardonic streak in him he never knew existed. Truth to be told, it was actually he keeping his feelings to himself, buried under layers of distrust, that kindled his fatal flaw. He also cared less about what he said, did or who he offended, doing whatever he wanted whenever he wanted. As a player, he never took any relationships seriously, treating girls like some sort of plaything.

Of course, when the darker side of Alec’s powers started surfacing, fear creeping into his dreams, he rarely felt at ease. He had nobody to turn to, except his sister who was coping with problems of her own, though she was always there for him, and he, she. On a particularly bad day, one might look into his haunted eyes, catch that insane vibe and back away immediately, dubbing him as ‘crazy’. After getting over that phase, he had changed, no longer that ‘nice guy’ he once was. He knows with a dull certainty that he would never be truly at home, or accepted in camp.  

Alec is very close to Natalie. Despite the fact that they do bicker like siblings do all the time, deep down inside he really cares for her. Its an unspoken rule: You mess with Natalie, you mess with Alec. And nobody in their right mind would want to mess with Alec. Of course, he would rather make out with a guy than straight-out say he loves her or anything.

He can never forget a grudge, and it is hard for him to let go of it, much less forgive a person. Provoking him certainly would not be the smartest thing to do. He is guaranteed to make an attempt to get back at whoever it was who offended him, and you do not want to be surrounded with stone five feet thick and left there for a month. Especially when his magical sister with her sick sense of humour would try helping with the ‘revenge plan’ for ‘fun’.

Those who have observed a conversation with Alec before would find that he has an uncanny ability to perceive people’s attitudes and motivations. He can pick up slight gestures or facial expressions, which go completely unnoticed by most others that would give him a clue to what a person’s agenda is or what they are thinking. He’s typically a couple of steps ahead of the person he is interacting with, hence wastes no opportunity to use that ability to get what he wants out of a situation.

Alec can sometimes, strike that, all the time, be over-confident, and complacent. His family is very well-off, and he doesn’t give a damn on how much he spends, wasting no opportunity to flaunt his family’s wealth. Though he does not spend as much as his sister, there’s always a credit card in his pocket waiting to be used.

Sympathy? Alec has nothing of the sort for anything currently. It died with the saner part of him. He may seem nice, but don’t mistake that for him liking you. Everything he shows on the outside may be absolutely different from what he is thinking. If there is something other than his looks that he’s proud of, it would be his ability to act. As he would say, “Life is all but an act. How you act determines how you survive in this cruel world. So why not press what you have to your advantage?” True it may be, that way of living is complicated. Yet he pulls it off with apparent ease.


Likes:
◊ Darkness, for he feels that its only then he gets to be alone
◊ Underground
◊ Exploring


Dislikes:
◊ Being restrained
◊ When anyone orders him around or tells him what to do
◊ Heights


Abilities:
◊ Necromancy
Alec is able to manipulate the dead, death in various ways and feel the life-force of souls. He is also able to roam the underworld without fear, like all beings of the underworld.

    Soul/Undead Manipulation
    He is able to control souls, summon them and communicate with them telepathically. He can also bring back the soulless dead, to some degree.
    Death Aura Sensitivity
    Ability to sense the life aura of others. Alec can tell if someone is dead, dying, or going to die.
    Pain/Fear Suppression
    Alec is able to reduce his sensitivity to pain or magical fear, replacing it with a soothing numbness, though he uses it only sparingly. He has no idea if this power extends to others, and neither has he actually tried. Overuse of his fear suppression ability can lead to overconfidence and rash behaviour. It has no effect on true fear he feels. He has limited control over it as sometimes he is unable to un-numb the pain, and hence, panics as he is unable to feel anything for a period of time. Sometimes it even kicks in automatically like some self-defense mechanism. In fact, this is the only ability he is truly wary of.

◊ Limited Fear Manipulation
He can manipulate the fears of people surrounding him to an extent, and he doesn’t know what control he has over it, or how it actually affects people around since he can’t feel it himself.

    Fear Inducement
    He, like all children of Hades, radiate fear and death at times.

◊ Geokinesis
Alec has the power to manipulate the earth, any natural materials or minerals attained from earth, or anything underneath it. If its buried, its in his territory. It works better the closer he is to the ground, or underground. This power saps the most of his energy.

◊ Umbrakinesis
Alec is able to manipulate darkness or shadows to suit his needs.

    Shade Walking
    Alec is able to ‘melt’ into the shadows and be invisible to those unaware of his presence. While this is in effect, he can see perfectly in the dark. It works best at night or in places with an abundance of shadow. However, it is less effective on those who know his exact location.

◊ Shadow Travelling
He can use shadows as a way of transportation, but the greater the distance, the faster he wears out. However, Alec is not particularly good at shadow travelling, due to his terrible sense of direction.



Limitations:
◊ Despite his strengths being located on the ground, he has the worst sense of direction imaginable. He sometimes even forgets left from right.
◊ He might sometimes keep all his feelings to himself and refuse to engage in conversation.
◊ He has extreme acrophobia, and will blanch at any mention of heights. Strangely, he is okay with travelling by plane, though it would not be a good idea as a son of Hades.
◊ Alec has had disturbing experiences in the labyrinth that has caused a disorder that may sometimes affect his emotions, and hence people around him, negatively.


Weapons:
Alec uses a hand and a half double-edged sword made of stygian iron that absorbs essence of living things to increase its power. One side of its smooth razor sharp blade is thinly edged with pure silver. The sword is three and a half feet at full length, and turns into a simple cross pendant made of stygian iron and plated with silver when not in use.

He wears it on a chain around his neck, and appears in full form only when separated, or if he wills it to appear in his hand. A ring that formerly had been impossibly attached to the cross replaces it on the chain when in use. The ring was a gift from his sister who had insisted he kept it, saying that it would save his life someday, though he was skeptical about it. He refuses to tell where in the underworld he got his weapon from, however. He usually hides the chain from plain view, especially in the mortal world.
Spoiler:



Brief History:
Alec was born in America, but Sara decided to move to back to her hometown after half a year to manage the company that she was going to inherit. They all ended up working and had no time for him, to which he was used to, and they could simply hire more than enough helpers. So there in the UK Alec stayed till he started elementary school.

However, it was then his powers started surfacing, and Sara, knowing the truth of his bloodline, made the decision to bring Alec back to America, nearer to the gods, as well as renovating one of the company’s HQ in there. In New York City, she met Jeremy Hunter, a French heir of a large company. Both fell in love, in the end thinking that it would be best to marry and announce the merging their companies at the same time. And so they did. Jeremy had a daughter a year and a half younger than Alec. After years of solitary childhood, he was delighted with the company. Soon, he forgot that he used to be an only child and treated Natalie like a blood sister.

At the age of nine, he was able to sense things going on in the ground, as well as deaths of people he was close to, physically or mentally. That was how he came to know of his grandparents’ passing away even before his mother got the phone call. At first, he was afraid and confused about it, since nobody would believe him, and when he was right, treated him like a freak. But soon, his fear turned into curiosity when he could close his eyes and see into, or more like, sense, the underworld. Then, it became pretty much annoying when souls started intruding in his mind and asking questions and whatnot. He learnt how to tone them out or when necessary, get rid of them. Soon, his abilities of Geokinesis emerged, and he found that he was able to move rocks about, as well as retrieve things long buried underground.

When nothing else seemed to happen, things became almost normal for him, and he had begun to cope with his abnormal abilities. He was doing okay in school, and even got a girlfriend he genuinely cared about. Of course, as a typical demigod, his life took a turn for the worse.

When he was fourteen, he got into a fight with some random person, when he was walking home. Apparently, he was shade walking unconsciously, and had suddenly appeared out of the shadows. That guy was about two years older than him and decided to attack him, probably because he thought Alec was attacking him. Of course, he freaked and caused the pile of bricks beside him to collapse on the person. Unfortunately, that guy was a member of some gang that chased him all the way to a dead end along some abandoned alleyway. He was unaware as expected, that a section of the wall was marked with the Greek delta symbol: Δ

Touching the wall, he fell through into the labyrinth, and the wall shut behind him. He took five paces, then stopped as the ground began to vibrate. Good news, he had escaped the gang. Bad news, he now again had to escape from the labyrinth. He couldn’t get out again, probably because the labyrinth had shifted, and he took the chance to find out more of his heritage, having a gut feeling that all the answers were in there. When asked later, Alec would simply say that he wandered about the labyrinth and somehow got lucky since he was able to sense the traps, then shut himself off completely.

Nobody knew exactly what had happened to him in there, but when he finally emerged, it was a week later, in the underworld, the fields of Asphodel, near the entrance of Tartarus. Truth to be told, he was bruised and scraped all over, with probably a few broken bones, close to losing hope and hanging onto the last shreds of his sanity. Alec had the odd feeling he was somewhere he belonged, yet he was confused about all the souls floating about. It was probably the sight of infinite souls, all wandering about in vast emptiness, on and on and on which shoved him over the edge. He panicked, something he had forced himself not to do in the endless maze, hysterically pushing away the mass of souls to get out of wherever he was. He closed his eyes and desperately tried to keep his cool. He wanted to be out, out of the crowd that existed for the sake of existing, and somewhere where things seemed to matter.

Suddenly, Alec was at the side of the River Styx, strangely more tired than ever. He could see Cerberus standing guard at the dark gates, and souls streaming past. He knew where he was, now. After a bit of searching about, and heading towards the wrong direction multiple times, he staggered of the entrance, in Los Angeles, with a new, deadly trinket around his neck. And to his horror, Alec realised that three months had passed since he entered the labyrinth. Well, being the son of Jeremy and Sara had its perks. His disappearance had already been broadcasted the second day he didn’t return home. All he had to do was make a call to the station and he was taking the next flight back to New York City.

Since he refused to tell where he had went, he was grounded for the amount of time he had disappeared. His parents had thought that he was abducted, but he denied it, saying he got lost. Sara was skeptical, but Jeremy had a lot of things to clear up in the office, so the matter went uninvestigated. Things went on as usual, but those who had known Alec before the incident would have found something wrong in him. Sure, he may seem the same old Alec, but there was something unnerving in his eyes that showed that he knew things, things he himself didn’t want to know, things that were best left unknown.
 
His girlfriend of course, wanted to know where he had been, but he refused to tell, begging her to stop prodding. The nightmares got worse than the ones he had in the labyrinth, like poison infiltrating his mind, urging him to take their side. He had no idea what they were talking about, yet everything made sense to him. He usually woke with a blinding headache. The day before his fifteenth birthday, his girlfriend left him, saying that she only dated him because his family had money. But now he was acting like a jerk, and she didn’t want to go out with him anymore. It was then Alec’s personality took a drastic change, one could call it a turning point.

Alec took out all that frustration he went through, and adjusted his behavior to suit him, and himself alone. He changed from his outgoing and cheerful personality to someone with a scarily quiet confidence. At the same time, his powers of necromancy started getting stronger, and he could contact as well as summon spirits from the underworld at will. He forced information from them: the gods, greek history, half-bloods, monsters, whatever he wished to know about anything and decided to tell his sister everything he knew about them. Her response was to smirk smugly, and say they were certainly demigods, before snapping her fingers and setting fire to the piano.

Half a year later, Sara revealed what she knew about his past. Alec accepted it with polite silence, revealing nothing of what he had been through. He and his sister were shipped off to camp. Alec was claimed the morning he set foot in the borders, creating a dark presence in camp that lasted throughout the day.

Trivia:
◊ Alec usually speaks with his mild British accent even though he’s perfectly capable of imitating the Americans.
◊ He has a car which he hides out of camp, at the side of the forest. Alec sinks it into an underground cave of rock he creates when he doesn't use it. He likes going out at night for short drives.
◊ Alec doesn’t care for curfew, and even stays out the entire night at times.
◊ In some ways, he and Natalie mirror each other. Alec shows a confident, cockily smug exterior, yet deep inside, he hides much vulnerability and pain of someone who has seen and experienced some things way before he should have. Natalie on the other hand, may seem to be bordering on innocent and delicate, but don’t let that fool you, for that façade neatly covers her real, sadistic agendas and ruthless personality.
◊ He sometimes gets strong flashbacks of his time in the labyrinth, causing him to zone out and have a fit.
-not the magical kind like Hazel, just a normal triggered disorder, that should probably have him in a psychiatrist’s office every morning-
◊ He hasn’t chosen a side to support in the upcoming battle yet, but when he does, Alec’s loyalty would never waver, which is something that can’t very well be said about his step-sister.
◊ Alec picked up French from his sister, and hence is able to speak it fluently, albeit an accent.






Spoiler:


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PostSubject: Re: Summer's Awesome Companions~ (:   Summer's Awesome Companions~ (: I_icon_minitimeMon May 07, 2012 11:21 pm

Natalie Hunter - HALF BLOOD

Summer's Awesome Companions~ (: VzQkf

Name:
Natalie Hunter


Nickname:
Nat, Nattie (just by Alec)


Age/Birthday:
14 1/2 years young


Gender:
Female


Face Claim:
Clémence Saint-Preux


God Parent:
Hecate


Claimed:
Yes


Mortal Family:
Jeremy Hunter (Father)
Sara Fox (Step-Mother)
Alexander Hunter (Step-Brother)


Fatal Flaw:
Her revengeful and sadistic nature. It seems that she has no compassion for anything whatsoever.


Pets:
No pets. I certainly hope not, for the pets’ sake anyway.


Years in Camp:
1


Year-Round or Summer:
Year-round


Physical Appearance:
Natalie has an sweet appearance, with striking grey-blue eyes, though it is her sharp, charming features that give her the acute look of a French. Her hair is a chocolate brown with natural bronze highlights. She has a petite figure and is about 5’4 in height, weighing a mere 42kg. She cares a lot about her appearance and can normally be seen wearing the latest designer clothes. Strangely, she doesn’t put on make up. At times in the moonlight, she could mirror a china doll in appearance. Pretty? Creepy more like.


Type:
ESTP, The Doer


Personality:
Natalie does have a rather spiteful nature, though one wouldn’t expect it from her sweet exterior. She can be pretty nice to be with most of the time, fun, popular and in the middle of the attention. She is able to support and encourage others in a way that would make the people around her feel oddly at ease, if she wants to, that is. This is most likely because Natalie, similar to her brother, has that special ability to understand people and say just what needs to be said to cause them to feel a certain way. Generally, she can nudge someone unconsciously to agree to or do what she wants him or her to.

She cares a great deal on how she looks, and cannot imagine how American people eat so randomly at different points of the day. Natalie finds the mere thought of eating on the road while waiting for someone absolutely distasteful. Being brought up French, she has been impressed upon on the importance of eating at the table, and no doubt with proper dining etiquette.

Natalie also cares nothing on how she spends her money, buying things without so much thinking of the price. And they are extravagant at times. She can be sly with words, often saying things with hidden meanings. Her promises cannot be taken for real. She may put up a show of obeying her superiors, but the only person she really listens to is her brother. She doesn’t do anything if it doesn’t give her any advantage. Natalie also has a quick temper and can flare up easily. Her tantrums are usually rather destructive and dangerous to the people around her. She could easily set fire to an entire field without a thought of others’ safety. For her, her own personal needs come first.

Yeah, you could pretty much call her an obnoxious brat who never seems satisfied with things. She thinks that she’s above others due to her being richer than them. Yet don’t underestimate her for an airhead with no substance or brains to fill a teacup. That may be what she wants you to think, but behind the vain exterior is an artful and cunning cat lying in wait for the right opportunity to pounce.

What Natalie wanted, what Natalie got. She will stop at nothing to get what she desires. Usually, she just wants entertainment. Having everything she wished for gets rather boring sometimes, and she deals with boredom in a very different way. Just take this advice, do not ever get mixed up with her games and her opinion of fun. Its pretty much like how a cat toys with its food before killing it, taken up several notches.

However, pray you never get to experience the other side of Natalie. If she decides to get revenge, really, there’s almost no stopping her. Her methods can range from spiking your breakfast drink to ‘accidentally’ dropping a black widow on your bunk. If you owed her something, Natalie is the kind of person who would make you pay her back with something worth more to you than her. She doesn’t really need anything you can offer; she just wants what matters most to you.

Since the situation involving Chanel, she changed into a straightforward and merciless person. Natalie has no compassion for anything or anyone. She doesn’t care for anyone other than herself, or maybe sometimes Alec, and can use the most deceitful of manners to get her way. Natalie believes that so long one has the means, just do it. After all, what has she got to lose?


Likes:
◊ Fire, 火, Feu, Brisingr, Ignis, φωτιά.
◊ Watching others’ displeasure. It amuses her.
◊ Cats. Strangely the only animals she would not set on fire for entertainment.


Dislikes:
◊ Being ignored or disobeyed
◊ Things that don’t go her way
◊ Alcohol


Abilities:

◊ Magic
Ah well, magic in general y’know.
    ◊ Elemental Manipulation
    Natalie is an Elementalist, able to use magic to manipulate the natural elements around her to a certain extent. This is one of her stronger sides of magic manupilation.
      Anemokinesis
      She is able to control the air around her just by imagining its path. However, this is the element she finds the hardest to control. She seems to have no affinity at all with this.
      Pyrokinesis
      Natalie is able to create sparks with magic to start a fire. Her command over the flames itself is improving, though mood swings can drastically affect her control. In a lot of ways, Natalie is like fire: straight-forward, unmerciful and temperamental. Fire, likes to toy with you. Undoubtedly, it is her favourite element.
      Geokinesis
      She feels the most at home with earth, for its sturdy, blunt and strong. Natalie can shape or move the earth however she wants.
      Hydrokinesis
      Natalie can summon, convert and control water in its basic forms. She still has to get the knack of its manipulation, as she is not very patient.

    ◊ Necromancy
    Natalie has the power to utilize magic involving the dead or life-force of souls.
      Summoning
      She can summon forth ghosts of the dead. But convince them though she tries, she is unable to authoritatively command them to her will.
      Undead Manipulation
      Natalie can, however, control undead beings without a soul.

    Illusion Casting
    With concentration, Natalie is able to reach into another being’s mind with magic and cause them to experience illusions. It is not really tangible, but her victims are able to feel, hear, see and smell anything she wants them too. Or at least, they think they do. In reality, there is nothing there.
    Illusions can last up to a maximum of seven seconds currently, before Natalie having to construct them again. It is a very complicated and taxing job to create and maintain illusions since Natalie herself has to imagine every single detail on order to inflict an illusion. She prefers to stick to one sense and work from there, like causing someone to feel unusually elated, ticklish, or unimaginable pain. When she is using this ability though, it renders her almost unable to do anything else that requires much thinking.

    Other
    Being a daughter or Hecate, Natalie also has a wide knowledge of herbs and poisonous plants. She wastes no opportunity to use them in various ways.





Limitations:
◊ Natalie’s abilities are limited and weak if she does not reinforce her spells with the appropriate words in Ancient Greek. For example, in order for her to maintain a flame going unnaturally, she has to think, say, or otherwise assert in any form the word καύμα, which is burn in Greek.
◊ Any form of alcohol that enters her bloodstream forms a direct blockage to her powers until it wears off.
◊ Some of her psychic abilities like Illusion Casting may be ineffective on those who are able to shut her out of their mind. It also lessens the effect if her victim realises and has the willpower to ignore the illusions.


Weapons:
Natalie is skilled with knives. Not throwing, but close up fighting. Agile with a quick eye, she makes a deadly opponent. She keeps multiple daggers and blades hidden amongst her clothes, most laced with lethal poison or ridden with spells. However, she mainly uses this hunting knife, thin yet strong and razor sharp, which she keeps in a sheath - magically attached to whatever clothes she may be wearing.


Brief History:
Natalie was born in France. Her father was a wealthy heir of a company, and loved her a great deal. He doted on her and gave her anything. Needless to say, she got everything she wanted. Her first pet ever, a white baby tabby, Chanel. Triple decker bed. Swimming pool. Everything except a sibling.. yet. Either way, her wish got granted in the end, when her father married Sara Fox. She had an older brother then, Alec, at the age of six.

Soon after that, a year or two later, Natalie figured out her magical abilities. She was able to manipulate objects around her to her will, transform plants into cement, or change the colour of a wall. It was mostly weak and not very helpful magic in terms of evading attacks and such. She was warned by her brother to keep a low profile on them, but their parents didn’t find out anyway, being too busy at work. Their helpers around the house soon got too afraid of the siblings to speak a word against them so they just let them be.

It was probably because when Natalie turned nine, she witnessed an event that changed her. That day, taking a walk in the garden, she heard excited voices behind the high wall of shrubbery that separated their mansion from the semi-detached beside it. She paid it no heed until a familiar panicked yowl cut through the evening air. Natalie unmistakably recongnised it to be Chanel’s. Immediately, she climbed the wall, using her magic to help her. Peering over it, she saw some boys about three years older than her. One was her neighbour who lived in that house; the other two were his friends. Beside them was an open fire they most likely built themselves for fun. And they were poking the poor cat with a burning stick.

Stunned and unable to look away, she watched helplessly as the teenagers bullied and abused the kitten. Natalie sat there for ten minutes, shocked tears running down her cheeks, as she watched the taunting and jeering go on below. She hated that feeling of haplessness, so badly wanting to scoop up her beloved cat into her arms but knowing if she went down, she might get badly injured or worse, burned before they recongnised her or before anyone could come and help. And her parents had forbidden her from talking to anybody lower in status to them, especially their neighbours. After they were called back into the house for dinner, she climbed over and tentatively approached the tiny figure that was moving feebly.

Parts of its fur were charred beyond recognition, one eye was swollen shut and the other.. The daughter of Hecate didn’t even want to think about it. The memory would forever be burned into the back of her mind. Its tail was still on fire, paws scraped and bloody. Natalie blamed herself for not leaving the collar on Chanel. And even more so, blamed herself for not going down to help her. Now, she could only watch as its attempts to get back onto its paws grew weaker and weaker. She couldn’t even stroke it, for every touch caused it pain. There was no denying it, Chanel dying and there was nothing she could do. Healing was not one of the powers she was blessed with. She had to hide and run back after the boys came back from their meal.

However, later on as she hid under the blankets in her room, she realised that the fire on Chanel had suddenly extinguished as she neared. Or more specifically, when she wanted it to stop. Over the next few days, Natalie withdrew within herself, ignoring everything and talking only when she was asked a question. She did not go back to Chanel, and had no idea what happened to the cat. However, she never did forgive the three kids. A fortnight later, she saw them again by the sidewalk with another unfortunate victim, this time, a puppy. A wave of cold hatred washed over Natalie. She blatantly walked over to them, only realising what she was about to do only a split second before she did. It was as if her magic had been set on a random automatic spin. As the three boys turned to look at the small, petite figure a few yards from them, an inferno of flames swirled around them, their clothes catching fire. Natalie watched as they panicked, yelped in pain and swatted the flames away. Of course, it was no use, so they fled, already with severe burns.

Natalie had looked at the puppy with an unfathomable gaze. It looked back at her with equal curiosity, scratched and mildly bleeding from numerous cuts. The daughter of Hecate blinked at it, watching it for a moment without sympathy, before walking back to the mansion. Leaving the helpless puppy writhing on the path in flames. She hadn’t cared about the boy’s latest victim, only that she had to avenge Chanel.

That incident had unlocked a ruthless side of her, and Natalie related the incident to nobody but her brother. Her parents were to busy to notice the change in her, and the domestic helpers who did were too scared to say anything. Those who did were dealt with by Alec, and sent away the very night. A few years later, her parents revealed what they knew of her heritage. She and her brother were sent to camp half-blood via arrangement with Chiron. She was claimed two days after Alec.


Trivia:
◊ Natalie is able to speak French.
◊ She and her brother have similar yet opposite traits. She is right handed, while he is left. She is impulsive and quick tempered, sometimes giving up when she gets frustrated, mostly causing destruction of things around her in a tantrum. While Alec, on the other hand, is patient, calculating, and will never forget a grudge - he will persevere until his goals are accomplished.
◊ She gets predictable after a while, unlike her brother, but it does nothing to lessen her viciousness.
◊ Describing her would be simple: sadistic. Really, there is no other word for it.






Spoiler:




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PostSubject: Re: Summer's Awesome Companions~ (:   Summer's Awesome Companions~ (: I_icon_minitimeTue Dec 04, 2012 2:04 am



Summer's Awesome Companions~ (: JDplw


Character you're applying for:
Perseus 'Percy' Jackson


Brief description of the character(Personality and Physical Description):
Percy has deep, intensely captivating aquamarine-green eyes, similar to the hue of the vast ocean, and jet-black hair that he can't bother, and keeps forgetting, to tidy or cut. Hence, it normally has that typical, longer-than usual windswept appearance, as if the sea-breeze had spent an entire day ruffling it up. As an extremely active demigod, he has a slim and athletic build, as well as tanned skin, with a lightly golden tint, from the time he has spent at the beach, or intensively training in the sun. He is about 5'10 in height, and though not exactly very tall, he has this sturdy-firm appearance that would make anyone think twice about provoking him in camp.

Percy has a determined and headstrong attitude, which allows him to achieve what he wishes to do, sometimes in disregard for rules, and a daring streak to speak up for what he feels is right, even against people with a higher rank, or more powerful than himself. He has a knack for sarcasm and enjoys cracking jokes to lighten tense atmospheres. He is intelligent, instinctively able to think cleverly on his feet in demanding situations, coming up with ingenious solutions. However, Percy can be obtuse sometimes, as described by his friend, Annabeth, and oblivious to others', especially romantic, feelings. He shows utmost loyalty and selflessness to his friends and family, which is ultimately also his fatal flaw.


Sample Roleplay:
Percy was in math class, wondering how the Hades did he manage to draw some sort of irregular raindrop shape on his graph paper, when the question clearly specified the result to be a pentagon. Perhaps it was just his dyslexia acting up again, but even so, there was no reason to explain that curved, supposedly parallel line against his ruler, connecting the first equation to the second. He tried to sneak a glance at his neighbour's paper but to no avail. Shrugging, he dumped his pencil down, resolving to wait till the period was over and hoping the teacher did not check his work before then.

Of course, with his luck, Mr Toto K. Osendin, who ironically had this OCD for classes to remain quiet and behaved during lessons, walked past his seat and take a look at his paper. He waited for the admonishment to start.

"Percy Jackson. I must applaud you." Percy winced as his teacher's voice echoed around the class, causing everyone to look up from their work.
"Um... Thanks..?" Mr Osendin shot him an irritated look down his spectacles that rested on his long hooked nose. Percy had probably ruined his dramatic effect somewhat.
"For every time I check your paper, you manage to get almost ninety-nine percent done. Incorrectly." Mr Osendin continued drily, raising his voice for the entire class to hear, before taking his paper and tearing it to shreds. A ripple of laughter ran through the class, and a pink tinge appeared on Percy's cheeks.
"It uh.. was just-"
Mr Osendin cut off Percy's feeble attempt at an excuse, "You will do question five, and plot the scatter graph for homework today."

Ah well, could've been worse, Percy thought, resigned to his fate. He once had a History teacher who set him a five foot long essay on why the Hindenburg crashed, just because he absentmindedly questioned her why they had to come up with so many presumptions and inferences that practically contradict each other when they could just ask the people who lived in the past, forgetting that he wasn't in camp. He was then promptly sent outside.

"Aww, Percy can't even solve a simple math equation?" A mocking voice wafted towards him as Mr Osendin turned away, and Percy spun round in his seat, snapping out of his trance. It was Daniel, one of the typical smirky bullies every class had. He and his gang had been taunting Percy for the past term, and it took all his self-control to bite back a cutting retort and calm himself down. It would do no good to accidentally cause something to happen.

"I doubt if he can even do elementary algebra." Someone else from him gang scoffed.
"Hey Percy, if x is two, and y is five, what is x?" Another guy piped up, guffawing, that in Percy's opinion, sounded like a cross between a pig's snort and a donkey's heehaw.

He gritted his teeth and ignored the voices. It wasn't all that bad really, school. Most of his classmates were fairly alright, but nobody wished to go against Daniel and his followers. Nobody wanted to be their next victim. And Percy had already gotten three suspension warnings that term, so he thought that it would be best to keep his temper in check and lie low for a bit, to avoid getting sent to the Principal's office. Thankfully, the bell rang for lunch and Percy bolted for the canteen, leaving the scorn behind. He purchased a chocolate bun and sat down under a tree in the school field to eat it. Against all his hopes, Daniel and his peers swaggered back to bother him.

"Hey Percy, remember what a straight line is?" Gedd, one of the stockier ones grinned, showing his uneven and decaying teeth. Percy swallowed the urge to reply, Hey Gedd, remember what a toothbrush is? Instead, he focused on chewing his bun and unconsciously took his ballpoint pen out of his pocket to distract him from the irritating bullies. He apparently shouldn't have done that. Immediately, one of the seven kids grabbed it from him, and held it up. "Oh haha, you can't even afford a proper pen? Where do you live in, a dump? If you want it back, come and get it!" He jeered, waving it tauntingly in the air, smirking.

"Give. It. Back." Percy said suddenly in a hard voice, his sea-green eyes, usually light-humoured, turning steely and cold. The kids obviously ignored him, throwing Anaklusmos around like some beach ball. One of them even attempted to break it. A hot wave of anger swept through him, his vision partially obscured by the fury that coursed through his body. Something inside Percy snapped. Blood pounded in his head and all thoughts of self-restraint disappeared. Seeing his treasured weapon, a vital part of himself, get swiped through the air like a mere toy, sent whatever self-control and endurance he had deep down under the swirling currents of the river Styx. The ground rumbled, or it could’ve been just his imagination. He dropped his bread and lunged at the kid, tackling him to the ground and effectively recovering his precious weapon.

However, something was wrong. He could feel it. As Percy got his senses back, still clutching Riptide, he noticed that the ground was indeed vibrating, and he could feel water, seawater rushing through the crevices and cracks deep down, which was not actually that deep down, seeing that the school was built near the coastline, and forcing its way up. No.. That.. That can’t be my doing.... Whatever anger he had was instantly replaced by shock. The field shuddered again, knocking most of the kids, including Percy, Daniel and the others to the ground. Then it stopped, seawater abruptly traveling back down into the sea. Percy had hit his head against the tree when he fell, and blinked dark spots out of his eyes. When he opened them fully again, the sight almost made him facepalm.

He had caused the water to split a quarter of the school field apart, causing a narrowly long, barely an inch wide crack to snake its way across a small part of the grassy land. Teachers and students alike were beginning to stream out of the main school building, and Daniel was pale and wide-eyed, pointing a trembling finger at him, at a loss for words.

Percy surveyed the damage again and groaned. Chiron is going to kill me.






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PostSubject: Re: Summer's Awesome Companions~ (:   Summer's Awesome Companions~ (: I_icon_minitimeWed Dec 12, 2012 9:36 pm

Brooklyn Summers - HALF BLOOD

Summer's Awesome Companions~ (: Vp3A1


Name:
Brooklyn Summers

Nickname:
Brook, Brooke

Age/Birthday:
16 years young, 18th October  

Gender:
Female

God Parent:
Poseidon

Claimed:
Yes

Mortal Family:
Gladys Summers (Mother), Aidan Evans (Step-Father), Joey Evans (Younger Step-Sister -a year younger-), Victoria Evans (Younger Step-Sister -same year-)


Physical Appearance:
Brooklyn has chocolate brown hair streaked with hazel in the sunlight, with side-swept bangs. Her eyes are a crystal clear azure-indigo that flashes metallic ultramarine when she feels strongly about something, and she has a mildly pointed nose. (If you anger her to that extent, I’d advise you to back away.) She is about 5’7 in height and weighs 45kg. Her pretty smile is infectious, and you can find her laughing randomly.

Type:
ESFP , The Performer


Personality:
Brooke has a pretty sturdy personality. She can be bubbly, generous and fun, but serious at the right times too. She is more of the easy-going, not-insisting-her-way type, though she doesn’t hesitate to voice out her opinions, being more of an extrovert. She likes to go with the flow, usually agreeing to something before even thinking through it. Which is sometimes why, she makes rash decisions, that she may have trouble with later.

She isn’t the type to be in the middle of scuffles or arguments, more likely taking up the peacemaker role. Brooke can sometimes be very indecisive, and her first instincts would be to avoid a complex or ambiguous situation she hasn’t encountered before. But then her steadfast determination would make her face it and counter the problem head on. She is not afraid of facing her own fears, considering it an accomplishment when she overcomes them.

Brooklyn rarely lets her mood affect others around her negatively, and the only way of knowing that she’s under pressure or disturbed is when she gets overly optimistic, or obsessively countering negative thoughts or suggestions with any opposing statements can think of to deal with it, and refusing to accept it. She is capable of helpful and cheerful sarcasm, though she can also be pretty sardonic to those she dislikes, having a sharp tongue and quick wit. You must have really tried hard to get her to dislike you, huh? If she gets that steely look in her eyes, you really should just melt away and disappear as fast as you can. You do not want a daughter of Poseidon like Brooke after you. Count yourself extremely lucky if you meet just a minor earthquake while strolling through campus.

She doesn’t discriminate against anyone, and would find a reason to like others, rather than dislike. She believes that there is good in everyone, and never judges a person due to rumors or their exterior appearance. Brooklyn strives to understand others, and generally influence the people around her into her happy-go-lucky mood. She would never turn down a dare, unless it would hurt others, and loves excitement - anywhere and everywhere she goes.

She is also marked with the typical demigod ‘symptoms’ - Dyslexia and ADHD. Brooke doesn’t really plan much, preferring to rely on her instincts to improvise on the spot. She has a good taste in art, and likes spending time outdoors around nature, as opposed to indoors. She is flexible and good at adapting to situations. At times, she has trouble focusing on things that involve theoretical thinking, and cannot sit still for too long.

As a daughter of the god of sea, Brooklyn enjoys splashing around in water or changing currents and tides. She does not have any fear of water, so you could just dump her anywhere into the vast ocean and she’d survive, even better than on land in fact. She can breathe underwater, and communicate with marine creatures, as well as horses and pegasii.

Likes:
◊ Fun and excitement
◊ Anything to do with the vast ocean
◊ Simplicity

Dislikes:
◊ Pessimistic thoughts
◊ Constraints
◊ Thinking too much into the future

Fatal Flaw:
She has a hard time thinking or planning future events, and doesn’t think twice on any decison. Brooke is more of an act-first, think-later person, hence her hasty decisions may get her into huge trouble later on.

Pets:
None yet (:

Abilities:
◊ Breathing underwater and staying dry
◊ Causing storms and earthquakes, the types and magnitudes sapping her strength respectively
◊ Communicating with marine creatures, horses and pegasii
◊ Controlling the currents of water, up to the degree of her endurance
◊ Changing the forms of water.
◊ She is able to manipulate the mist with help from her step-sister and because she is kind of an advanced camper

Limitations:
◊ She is rather fickle at times
◊ Brooke is the type to glaze over into a daydream and forget about reality

Weapons:
Brooke uses double swords that transform into a celestial bronze edged boomerang at will, reflecting her optimistic personality, that never backs down or gives up. The boomerang can reduce in size, hence easily kept in her pocket. She has to train long and hard to get the boomerang where she wants it to be, but it pays off.

Years in Camp:
5

Year-Round or Summer:
Summer

Brief History:
Brooklyn grew up with her mother till the age of seven, where Gladys married a well-off Aidan Evans, and moved into a bigger house with her step-father. Her step-father had two daughters, Joey and Victoria Evans. Joey was a year younger than her, while Victoria was her age, but only a few months younger. When their parents were out, Brooke was usually put in charge of her step-siblings, since she was the oldest. Victoria was the spoiled one, always domineering over her younger sister, Joey. Joey was the easygoing type, always quiet, but observant. She would follow, but point out helpful suggestions. However, Victoria detested having to listen to Brooke, and did not always follow her instructions, claiming that Brooke was barely months older than her, and that she had been in the family longer than her step-sister.

When Brooke turned 10, her powers started surfacing. It was triggered when the family spent some time at the beach near her home, and Joey fell into the water, swept into the sea by stronger currents than she could counter. Brooke had dived in, and almost drowned saving her as well. But in the time she spent suspended underwater, her panicking body found that she could actually breathe, so she immediately swam towards the flailing girl, grabbed her, and headed back to shore. She noticed that she had some sort of connection with the currents and waves, and if she concentrated, she could control them. So instead of struggling against the currents, Brooke willed them to aid her towards the shore. Her parents said it was a miracle, and doted on her even more, after that.

Soon after that incident, seawater began strengthening her, and her powers over it began developing, so she took regular trips to the beach. But Victoria had suspected something, due to the abnormal time Brooke had spent underwater trying to save Joey, and how she was always found at the shore, paddling in the waters. Then she witnessed Brooke lift up a small wall of water, several metres high, and push it back into the ocean. Her suspicions were confirmed, and Victoria
went on to prattle to her parents about it. Joey had already known, ever since the incident, and helped Brooke by denying everything. Since Joey was the one with the first-hand account of being rescued, her parents believed her instead.

However, a year later, Brooke was attacked in school by somethings -greek mythical creatures, duh- and evoked a mild earthquake, causing the basketball court to split into two. She then ran to the school stables to hide, encountering a Pegasus, covered by the Mist for mortals sake, which communicated with her, and told her to get onto its back. They both fled to Half-Blood Hill with a hellhound and several dracaena after them. They crossed the border safely, and Brooke then learned of her background from Chiron. A few days later, she received a letter from her parents, saying how her mother had actually known everything and explained it to her step-father, and that they knew of her disappearance from Joey, who went to the same school as her. Even better, Adrian accepted it, and told her that he hoped she would be able to come home occasionally.

Brooke onwards began a new life in Camp Half-Blood, frequently helping other demigods from schools out of trouble, and leading them safely to camp, one who ended up being a close friend of hers. She also visited home on one occasion, hanging out with Joey in a nearby shopping mall, but were noticed by a Cyclops, and had to get back to campus. Joey followed her, an exception, and joined the Hunters later on. But that's another story. (:








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Last edited by Summer on Sun Feb 23, 2014 2:50 am; edited 2 times in total
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Mark_Son of Hermes

Mark_Son of Hermes


Posts : 1371
Join date : 2011-05-30
Age : 28
Location : camp half-blood

Summer's Awesome Companions~ (: Empty
PostSubject: Re: Summer's Awesome Companions~ (:   Summer's Awesome Companions~ (: I_icon_minitimeSun Feb 03, 2013 1:50 pm

Summer can I dib Crystal Frost for who ever you want that's available
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