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Camp Half Blood is the sister site of Camp Jupiter.

 

 Dead Space (Remake, Open RP)

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Eternal God of Happiness

Eternal God of Happiness


Posts : 382
Join date : 2011-04-04
Age : 26
Location : POWER TO THE GAMERS!

Dead Space (Remake, Open RP) Empty
PostSubject: Dead Space (Remake, Open RP)   Dead Space (Remake, Open RP) I_icon_minitimeThu Nov 17, 2011 11:02 am

Aegis VII and the Ishimura. The events that took place at these two location weren’t one of a kind. On another mining vessel, that left Aegis VII a day prior to the events just mentioned, another outbreak of necromorphs emerged. You just happen to be on that vessel. You are a crew member aboard the USG Poseidon. The same mining vessel that accompanied the USG Ishimura to help mine Aegis VII. And it seems leaving early didn’t help your chances to escape your fate.

You and the rest of the crew have locked yourself in the armory. Feeling that to be the best place to take refuge. But death is imminent if you stay there. You need to radio for help and reinforcements. And that means leaving the safety of the armory and going through the hell that await you in the halls. You can hear the scratching of the mutated crew members along the walls. The blood shrieking screams and yells of the damned. But in order to survive, you need to delve into this nightmare.

The quickest way through your fears is through it.
 

Note: This is a new RP, do not mistake it for the last one.


This takes place on a different vessel at the same time as Isaac Clark boarded the Ishimura.

Please note that no stats on weapons or rig will be changed though out the RP.

This is to ensure no one is god like. It’s a survival-horror RP. No one is suppose to be immortal. So to transfer game logic into this, there are no power nodes. You get what you get. If you die, you can make another character or you can be a necromorph.

Please post you character profile in your first post. The profile skeleton is as shown.

Name-
Position-
Gender-
Short History-(Optional)
Personality-(Optional)
Appearence-(Optional)
Weapons- 1. Plasma Cutter 2.(Insert second weapon here) 3. (Insert third weapon here)

Job List
SHIP CREW:
Captain: 0/1

Pilots: 0/6

Security Officers: 0/15

Security Captain: 0/1

Bridge Techs :0/3

Doctors: 0/3

Scientists: 0/2

Medical Officers: 2/10

Miners: 0/150

Construction Workers: 0/50

Archaelogists: 0/4

ENGINEERS:
Engineering Chief Officer: 0/1

General Engineers: 5/5 Full
Paul Lamirato: Alive

Flight Engineers: 0/3

Medical Engineers: 0/3

Security Engineers: 0/2

Mining Engineers: 0/10

Farmers: 0/75

ENTERTAINERS:
Musicians: 0/10

Writers: 0/5

Dancers: 0/15

Cooks: 0/30

Head Chefs: 0/4

COLONY GOVERNMENT
Administrators: 0/2

Council people: 0/10
(MUST BE CREW MEMBERS)

City Planner: 0/1

C.E.C. OFFICIALS:
Officials: 0/20

C.E.C. Executive Officers: 0/3

General Utility Workers:
Electricians: 0/20

Plumbers: 0/20

Janitors: 0/10

EXPLORERS:
Explorer Captains: 0/5

Explorers: 0/2

Everyone will have the same things except for weapons. Everyone will get a level 3 suit. Stasis pack. Kinesis pack. Anti-Gravity boots. And Plasma Cutter. All these and more will be described.

The following are either about or connected to your armor and rig.

Stasis pack- Not upgraded. Five discharges of stasis before pack is empty. Spare stasis packs can be purchased. This will slow down objects or enemies for a total of six seconds.
Kinesis pack- Not upgraded. Maximum reached is thirty feet. Allows you to pick up inanimate objects and throw them if desired.
Air capacity- Not upgraded. Can go out in the vacuum of space without an outside air supply for 90 seconds.
Rig’s health- Six bars
Anti-gravity boots- Allows you to walk on floors in an zero gravity area. Activate automatically.
 
 
Armor, health, and ammo can be purchased at stores. No weapons can be bought though. Everyone will have a Plasma Cutter. Here’s the following description and stats.

Plasma Cutter- This weapon is your side arm and kept on you at all times. It basic in every way. Because of it’s unique design, it’s used most for precise dismemberment. It’s primary fire shoot a plasma burst in a eight inch vertical line. It’s secondary function rotates the barrels 90 degrees, allowing it to shoot horizontally.
Damage- 5/10
Capacity- 15 shots
Reload- 1 seconds
Rate of fire- As fast as you can pull the trigger
 
 
You can also choose one or two more weapons to carry with you. The following weapons, their descriptions and stats are here.

Pulse Rifle- A standard military rifle. Shot for shot. It’s the weakest weapon. But it also has the highest ammo capacity and rate of fire. With plentiful ammo drops. It’s primary fire shoots the pulse round straight through the forward barrels towards your target. It’s secondary fire spins the barrel around and discharges the round through a opening on the side of the barrel; firing in an adjacent line to the rifle. Be cautioned when using the secondary fire around allies.
Damage-1/10 (Per single bullet)
Capacity- 150 shots
Reload- 1.5
Rate of fire- 7 shots per second

Line Gun- This weapon fires out a wide line of horizontal energy. The width of this line measures out to two and a half feet. If used properly, it can dismember both of the target legs and even continue past him to any targets behind him. It’s primary fire shoots out a wide line of energy. It’s secondary fire fires a sticky-timed mine. The timer is set for 5 seconds before detonating. This little mine can stick where ever it is shot and has devastating results. There’s a bright light on the mine and a pulse sounds faster just before detonating, to warn other to stay clear.
Damage-7/10
Capacity- 8 shots
Reload- 3 seconds
Width- 2 and a half feet
Rate of fire- 1 shot every 2 seconds
Mine- 6/10 damage and radius of 4 feet

Flamethrower- Pretty elementary. A weapons that doesn’t do much instant damage but giving time is worth it’s weight in gold. Most of the targets will still continue their pursuit even after ignition but once fried enough, the victim will fall. Beware though, ammo consumption is fast on this weapon. So control fire is advisable. Let the flame burn your target for a while before pulling the trigger again. Another tactic, burn the target in a certain area and heat it up. This will allow for any other projectiles to pass through easier. It’s primary fire ignites the gel fired from this weapon. The gel burns up fast so a constant supply of it is needed to maintain a longer flame that burns the target. The secondary fire shoots and ignites a burst of gel equal to ten percent of you fuel canister’s maximum capacity. If a constant flame isn’t for you, this burst fire method may be then. Apply to different areas of the target for more damage over time.
Damage-3/10 per second
Capacity- 200 gel count.
Reload- 2 seconds
Duration of the flames- holding the trigger for one second will give you five seconds of fire. The secondary fire will give you eight seconds.

Ripper- The ripper has a razor sharp circular blade spinning in it’s guard while equipped. The rotations per minute are maintain at a high number to unsure it’ll do damage for a length of time. It’s primary fire shoots a fast spinning blade held in place by a small gravity tether, fifteen feet in front of you. Because of the high RPMs the blade can spin and slice through target for a good number of seconds. Take note though, the gravity tether that holds the blade is flexible. Should the blade run into an object, it will stay pressed against it until the blade stops or it cuts through it. The secondary fire fires off the blade but without the gravity tether activated. Allowing the fast spinning blade to fly in a straight line and slice through your targets. Once the blades have been discharged, they cannot be retrieved and used again.
Damage- 4/10 per second
Capacity- 10 Blades
Reload- 2 seconds
Duration- blade spins for ten second before blade is rejected. No exceptions.

Force Gun- Called the “Futuristic shotgun” by some, the force gun get you up close and personal with your target before you blow them away with a force of powerful energy. The closer you are to you target, the more damage you’ll do. It’s primary fire shoots a discharge of force energy. Anything with a weak enough density will be blown away from the discharge. The secondary fire lobs a small force grenade that explode on contact with your target. If no target is hit, the grenade will explode five seconds after being released. The force grenade emit’s the same force energy but in a smaller area. Best if grenade hit’s the target. Both functions can harm fellow allies. But close proximity is needed for severe damage.
Damage- 10/10 target is up to two feet away. A point is decreased for every foot the target is further than that. Same applies for the grenade except two point are reduced for every foot.
Capacity- 15 shots
Reload- 2.5 seconds
Rate of fire- One shot every1.5 seconds.

Contact Beam- This weapon is by far, shot for shot, the strongest of every one. However that comes with a price. It can’t hold that many shots. You have to charge the weapon for two seconds before firing, and ammo for this weapon is scarce. But all targets that stand in your way will probably not make it out of the shot alive. It’s primary fire charges for two second and unleashes it’s beam when discharged. The weapon’s charge can be canceled without wasting ammo. It’s secondary fire emit’s a blast from the weapon damaging all, but the user, within it’s radius. It’s not as powerful as the beam discharge, seeing as how it’s more spread out, but if surround by targets an you need some room, the secondary fire will do. Be careful of allies in close proximity.
Damage- 10/10 (the secondary fire is 3/10 for anyone in it’s five foot radius)
Capacity- 4 shots
Reload- 3 seconds
Charge- 2 seconds.

My Profile:
Name-Paul Lamirato
Position-Engineer
Gender-Male
Weapons-1.Plasma Cutter 2.Ripper 3.Force Gun

Please PM me about any problems (ie. If this post was too long.)
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Nico
Chatbox Ruler
Chatbox Ruler
Nico


Posts : 5539
Join date : 2010-12-04
Age : 24
Location : your mom's house

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PostSubject: Re: Dead Space (Remake, Open RP)   Dead Space (Remake, Open RP) I_icon_minitimeWed Nov 23, 2011 6:29 pm

I'm sorry this is abandoned. o.o It looks like a lot of work went into it! PEOPLE WHO ARE INTERESTED SHOULD JOIN THIS RP.
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