Posts : 255 Join date : 2012-02-17 Age : 21 Location : Strawberry Fields, forever.
Subject: Natic Nation Mon Feb 20, 2012 2:13 am
Elrohir Alevan Vanuir
"For better or for worse, I was destined to act. Fate has decided that I play a role in the era. But it's my choice as to how I use my impact, and there's no telling by fate or destiny how that will end."
Age/Birthday: Seventeen, May Third
God Parent: Athena - Goddess of War, Wisdom, Courage, Strength, and Tranquility.
Claimed: At the very moment of his waking breath.
Years In Camp: None
Mortal Parent: "For your families, for your homeland, for the survival of Greece and the Vanuir - march, to victory!"
Beren Vanuir - A powerful politician and active military general who fought in several wars throughout his youth in Greece, the birthplace of Vanuir, leading legendary remnants of a resolute Argonaut Legion. He was Commander of the Legion, as were his ancestors and remains as such. However, since the rise of Kronos, there has been a demand for a dispatch amongst the ranks in order to keep the peace in several different places on Earth, and so the Legion is now spread across the different continents. Elected Captains of each unit hold contact with each other over seas, as they search to vanquish sources of evil and malice at their roots. All members act as a council regularly, always keeping in close communication with each other and responding to Beren's calling of instruction and order. Beren is renown for his feats from combat at a young age, leading the vanguard of his Legion into battle, and such a reputation hasn't wavered in modern times, or amongst modern society. He is known as Beren the Resolute, Beren the Faithful, and Beren the Bold.
While Kronos led his main assaults in America upon the Gods, his forces around the world banded together and marched across Europe to deplete the strength of the Olympians at their origin. It was the Vanuir Legion, led by Beren and his loyal comrades that fought them off and sent them back to Tarturus. This act of valor bestowed Commander Beren as Protector of the Homeland, voted upon by allies across the ancient nation.
Beren fell in love with Athena at the age of twenty, knowing in his heart that the female heroin and Goddess was the only woman who could ever earn his sincere fondness in love. They met on the battlefield in support for Athens, as Athena had come to fight off those seeking to destroy her domain, and had been surprised to find Beren marching with his own army, flanking the rear of the attacking Titans. In single combat, Beren fought and slew over eighty opponents alone, wielding his poleaxe, as he swiftly slashed through rank and unit. Once the Titan army had been scattered and only the Lieutenants remained; otherwise known as Titans themselves, in was by the combined efforts of Beren and Athena that they too fell to their death. After the battle, the two soon became eagerly acquainted and mutually attracted, inevitably falling in love over time. The couple soon wed up top Mount Olympus, celebrating their attachment to each other. Eventually, Athena gave birth to a divine son and heir of the Vanuir; Acendril. He was so named Elohir after the Greek legend, telling of the birth of a grand hero that would surpass great beings renown far and wide before him, the sign of which would present a golden glow casted upon the birth of the foretold being.
As a father, Beren thinks fondly of his son, Ace, seeing him as a prodigy of a warrior, and a godsend of a thinker for his age. Ace reminds Beren much of himself, and equally so of his mother, Athena, and yet he feels that Ace surpasses himself in skill in comparison to their contrast of age in standing, when Beren was the exact progress in youth.
History: "The splendor of Greece had long faltered from its original glory. But the country's foundation remains intact with our struggle, and with you, Elros. With your survival, one day it may be restored, and Olympians may prosper again."
At the time of Ace's birth, Greece's domain had been secured in safety, from the Vanuir and Alorns' combined efforts to drive back the assaulting fronts and hordes of evil that continuously rose up from the ashes of Tartarus. Elrohir was born in a time of peace; in an era that watched the wake of a new age; a new millennium. How the constellations above had shined for the awaited tranquility of the Olympian people. There are memories of how brethren of soldiers could finally hang up their attire, come home to give their love and affection to their families, and how for at least..bloodshed could cease, even if it was for a brief hiatus. Many fathers hoped that they would be able to grow old and see their sons prosper into a fine age, making them proud in the new era, and how perhaps their legacies would not even have to endeavor in war. Mothers sought hope in seeing their children bare grandchildren, and having their clans survive under the Vanuir domain. The Vanuir Legion had fought for centuries to keep the peace alongside their allies. This hiatus was what the people needed to recover.
Elrohir was raised by seasoned soldiers and veteran warriors, and by the bravest of them all, his father. Beren taught Elrohir everything; all he thought fit to muster in his son, from how to wield a sword, to how to make one, and how to disarm and destroy one. The blade was his greatest resource, his means of defending those he would come to care for, and the way of which he would protect his people in his own time. Although he was skilled with a sword, like his father; he favored a long-range weapon, but not the very same that the Commander wielded. Ace soon learned that the spear would be his greatest asset in weaponry, as he could easily sweep through lines of enemies at a time, whereas a sword demanded tiring one-to-one combat in most cases. In battle, fighting with a weapon that only focused on one individual had the possibility of draining energy, something Ace wouldn't prefer to encounter.
The reason in which the Vanuir had survived for so long could be accredited to their knowledge in tactics and strategy. Commanders of old had long known how to flank enemies, how to ambush and trap them, deceive them, and route their forces, all of which of this knowledge had been passed down from heir to heir in the military, and as tradition; Ace not only acquired but surmounted the skill.
When Ace finished his training under the Vanuir at the age of fifteen, for much of their training was gained from testing their skill in battle and thus gaining experience, around the same time the Captains and Commander of the Vanuir held a meeting to discuss the matter of the heir's future, the activity of evil of current, and advised plans and policies to agree upon for military endeavors. The meeting was adjourned with the decision to send Elrohir to Camp Half-Blood, a base in which accommodated Olympian children, and was located in the new Olympus since its transition into modern times. There, he was to learn under Chiron, the Centaur who had taught many great hero's in the past, and prove himself a worthy hero under any exploits centered in America, for the Vanuir had received a request for aid, as Kronos himself was attacking the country. Ace departed from Greece shortly after wishing a farewell to his people on Mount Olympus and promising to come back when he knew the time was ready. Such a time would come when he felt his skills were adequate to be called a Soldier of Vanuir.
In Camp, Elrohir quickly learned that Olympians in America were very different from those that were still born and raised in Greece; tradition; culture and all. After a couple months, his transition to understand and sympathize with the manner of people in America seemed fitting for the time stretch in which it took, although he always felt that Greece had a more bold approach on its people than lax America, but that was merely his experience and opinion.
Physical Appearance: "You weren't only blessed with inheritance of excelling strength in combat, Elrohir. Your mother puts even Aphrodite to shame, with no room for competition."
Born with naturally curly locks of earthen brown hair, his eyes a gleaming hue of hazel gold and his body the color of maple, Ace is the strikingly divine figure to the present eye. Over time, his hair has become somewhat straightened, although it has kept its original color. Facial hair is mildly noticeable, as Ace shaves regularly but allows a fine layer to be present. The prodigy is described as and naturally handsome, his features judged as appealing amongst other individuals. His stature mirrors that of his fathers, tall and proud; standing at an admirable length (6'2ft), strong, muscled and darkened.
Personality: "I've searched so many times, for one soul purpose. Somebody out there has to be thinking the same as I. You think to yourself, 'there's got to be someone that'll understand'. But man, people here seem to be all the same."
A man of bold persistence, cautious consciousness, and like his father; resolute determination. Ace is a head-on head-strong individual, with a demeanor of valiance, displaying strength in the face of danger and wisdom in the occurrence of troublesome dilemmas. His attitude, very much in a suave manner, also displays kindness towards those he feels deserve such attention, and confrontation to those that try to weigh him down. A naturally born leader, he surrounds himself with loyal friends and those of which are good company, providing a positive environment around him. However, he welcomes a variety of different types of people to associate themselves with him; as he is courteous of everyone's points of view, opinions and ideals, and finds humor to be necessary in such troubling times. He likes 'different' people, because he himself is deemed as such if he's being completely sincere. Trivial things, or people appear bland to him and are something he tries to avoid (although he'll merely not seek such people out), however he won't judge them elaborately either. Lastly, he is a passionate being, and in a young American society or community, such a trait is typically looked down upon or criticized, and so Ace will only share passion with those that can understand it.
Fatal Flaw: "It's my responsibility to ensure that everyone here makes it back. That's my duty, and that's what makes me who I am. See it my way. Taking any of this out on anybody but myself would be wrong."
Opening himself up to other people is difficult, because Greek culture is so much more different than American culture, and it's not that he's self-concious concerning what other people think - merely, there's a desire to find someone who understands where he comes from and what it's like, someone he may be able to form a special bond with, whereas in a relationship with a typical American demigod, the two can only relate in a relatively small sense. As such, he's viewed as hesitant to be social - when in fact, he's merely searching for someone understanding in every social sense he can share. He has no close friends as Camp, merely one's of mediocre relations. Because of this, he's often and unfortunately misunderstood.
In the field of battle, he will sacrifice himself to save someone he cares about, almost the point of losing his life - something he mentally takes note of before taking action due to his consciousness - and this may result in consistent injury, if he's not left unscathed by the enemy. If he is unable to defeat an enemy, he'll resent himself greatly, questioning his ability and taking personal fault to any consequences that may result in his lack of strength.
In times of which missing his family and longing for someone close becomes too difficult, he may detach himself from regular camp life concerning interactivity and become a shadow of himself, portraying stress and sadness, although he tries to hide this - and is usually very good at it.
Pets: "Ciryno is a horse lord - one of few direct offspring of Poseidon and Medusa."
Ciryno - A black steed with a gray mane and wings, it measures ten spans from head to tail (8 ft. long) and from hoof to neck - eight spans (nearly 7 ft. tall). The offspring of Poseidon and Medusa. Unlike Arion, Ciryno is cautious of his energy, and isn't quick to tire himself out, but like his brother, he possesses remarkable speed.
Talents: "He is the prodigy son of Beren the Bold and Athena the Wise. In time, you'll learn to remember it well."
Elrohir has Physical strength of a more than adequate tier, making his strikes with his spear grave in force. He posses insight, at times willing him to predict enemy movement and sense hostile notions, thus avoiding them. He can form strategies and use tactics during battle, almost as a sixth sense. In battle, he can create illusory images to trick his opponents and gain advantages over them by use of mental power; something he learned from Athena, and gained by inheritance.
Weapons: "What you wield is no mere Iron, that's Stygian.."
Ace wields a spear named Valacar made of Stygian Iron. At one base, there's a long curved blade used for slicing or slashing, and at the other is a tip used to for stabbing or cutting. Strung over his back by a guige is his shield; Ondoher, a silver escutcheon in which has unknown material properties; and nonetheless has never been known to be scathed by mere steel or celestial bronze. The shield may allow riding by gliding upon foot.
Year-Round or Summer: Year-Round
Other: As far as music goes, he enjoys: Indie, Grunge, Classical, Rock, and Techno. His sexual orientation is straight, and has no current relationship. Ace is portrayed by Simon Nessman.
Isildren Garen Alorn
"What's there to lose? Nothing? Everything? Screw it all then. I'll be my own person no matter what, and forget the rest."
Age/Birthday: Seventeen, January Seventh
God Parent: Unclaimed
Years In Camp: Two
Mortal Parent: "My mother..I think of her everyday since she's past. If there is a place in this world in which could ever accommodate her full spirit without breaking or wavering it, but allowing it to roam freely..with all of her passion, love, and wisdom..she must be out there. I'll seek to find her again, when it is time."
From the first moments of Garenil's wake upon his mothers gray fleece, his body gleaming bronze and giving off an aura of phenomenal power; till the dying moment of his mother, who lay in the field of grass under the stars, her hand clutched in Garen's as she looked up into his blue eyes for the last time, Heline had ensured Garenil grew up in his own harmony. She always did everything she ever could to make life easier for Garen, to make life full of possibilities. Among parents of all demigods, there was never a more loving or protective being. On the night of her passing, Heline's words as they always were; soft and graceful, and her tone; encouraging and full of affection. Her last words would forever remain a secret to others, and the closest to Garenil's heart.
Helien Alorn was a woman of many elaborate qualities, but above all; she was strong. She ensured that all things precious to her were kept safe. Despite numerous attempts from countless enemies to seize her son in order to detain him before he became too powerful, as he would inevitably come of age, Heline was able to vanquish them all during their time of occurrence. However, she would not have been able to do so without her family's inheritance. The Alorn family had founded a creed of warriors and tacticians of valor and led the clan for over a millennium. As head member of the Alorn clan and Queen of the creed, Heline reigned over a powerful domain in which kept the peace in the lands boundaries. She was rightfully known to be a descendant of Athena, in which she was often mistaken to be the goddess herself.
The event of her death is said to have been natural. It is known mutually in Olympus and the Underworld that the Fates had deemed it ready for her to be reborn into another life, in which she would again achieve a majestic experience with life on her own accord. She willingly accepted her fate in the moments leading up to her death, understanding that her time had come unconditionally; although Garen did not. Yet, as Heline distantly approached her next life with the slow process of passing, she assured Garen that she was leaving by her will - that it was time. Eventually, he too accepted her leave, asking her forgiveness for being selfish, as she spoke to him for the final time. He promised that he would see her again, one day when he too knew it was his own time, and that she'd be proud when they reunited again.
History: "All rise for the heir of Alorn, as the prophecy is at last embarked upon with the Prince's awakening moments."
Born underneath the gray fleece was a tradition of the Alorn for every heir of the empire, and Garendil was no exception. But among the good omens of the held ceremony was the grand aura of power in which circulated around the newborn, a tier of power in which had rarely been known to rise from Princes in previous wakenings'. The prophecy of Isildren had been dubbed to finally come forth after anticipation amongst the creed and empire. From an early age, the Prince was constantly endeavoring in a variety of fields of skill, in which would be necessary in order to take his place as King in the future. Among the martial practices taught inside the boundaries of the creed's land, Garen found that it would ultimately be the longsword that never left his hands in combat, as he felt one in single fought battle with the weapon. Yet, he also prospered in archery, too, honing his precision with a bow an arrow to be the equivalent of his agile techniques with a blade, and he excelled in combat on horseback. Aside from martial skills, Isildren enjoyed singing and dancing, and occasionally acting in various artistic practices.
It was honorable for the Prince of Alorn to fight in battle alongside his clansmen and with that of the creed, but Heline would never allow it at Garen's young age, or at least not in close-range hand-to-hand battle. The Council pointed out along with Heline's soul leadership to Garen that he was much too valuable, and that in time he would be able to lead units into battle; vanguards even. But for now, at best he could pick off opponents that would occasionally try to attack their creed's fortifications with a notched arrow, as this provided little risk, and he'd be heavily guarded anyway. Although Garen felt that the Council and his mother knew best, they were also undermining his abilities, his skill in self-defense. By coming of age and of title to the throne, he would have to prove himself in battle, and earn his place as King. Until such an opportunity arose for mass battle, in which he didn't necessarily desire but still felt inclined to prepare for, he'd hone his skills to his utmost limit.
Throughout the years, signs of Alorn's weakness started to grow. The Empire had never been in its same glorious state after the rise of Kronos and his followers in the present times, and its decline began to show as ranks of enemies began appearing in squads to attack the city.
At the time of which Heline's death occurred; an event in which no one could have predicted, Garen had finished his schooling in the junior academy of the creed, and was looking forward to the next level of training - such a motive that was interrupted by what seemed to be an untimely death. A grand, respectful burial was held for Queen Heline, as Garen said his final farewells to his mother additionally to the night of her passing. A statue of the Queen already stood erected in the halls of Alorn's palace, as a reminder of her greatness to her people. Since no major battles had occurred in the last two decades for the Alorn people, and since no battle was evident in the near future consisting of Garen's participation, but in fact battle itself seemed to be approaching with the rising rate of attacking monsters; the council agreed upon the matter of succession for the predecessor of the empire; Queen Heline, who had already named her heir and by default belonged to Garendil. The Prince was still in his youth by far, and had yet to reach his coming of age however. Under the Council's regency, Garen retained his title of 'Crown Prince and Heir to Alorn', and was tasked with a quest in which aligned with the prophecy of Isildren. In order to become King, Garendil had to embark across America and encounter the camp of Half-Blood children of the Gods, as well as the relocated location of Olympus. There, he would be needed, and would play a role in the survival of the Empire. The councilors even suggested that the Empire relocate to America, for their allies were spread thin in Europe in which Alorn is currently located, and ancient monsters are starting to rise up and seek vengeance upon Alorn. Lastly, he was advised to find his immortal father, whom was said to be among those that sat on the throne's of Olympus. Although the identity of the Prince's father was partially unknown, this small amount of information had been known for some time before the conceiving of Garen, and speculated afterwards, for an immortal being had been in Alorn for a short span of time; refusing to get too involved in Alorn, as the God had their own domain in America to reign over. Queen Heline herself had claimed many times that Garen would find out for himself in the future who his father was, according to the prophecy, and that it wasn't something he should be enlightened upon until discovered otherwise.
The Prince was escorted with a company of ten, all of which only seven survived with Garen's arrival to Camp Half-Blood, as leaving the boundaries of the Empire had brought the party no end to battle with the enemies of the Gods. The prophecy in which had stated would be timely would now depend on Garen's will to complete it, and to learn all he could from the new environment he found himself in to prepare him for the times ahead. Slowly, he would make process in America and fulfill his destiny.
Physical Appearance: "The occurrence of such an aura is..almost unheard of."
Isildren's features were graced with naturally appealing qualities since his birth of bronze, his eyes a deep blue, and his hair jet black with blonde streaks. As he's aged, his hair has both darkened and lightened at times; never in a clear contrast, and never in a particular flow; although he likes to keep it regulated in length: primarily short. This preference applies to his facial hair as well; in which comes in dirty-blond, but is never allowed to grow out. His physique, honed from years of training and discipline, displays his body as bold, tanned and exceptionally long in stature (6'1ft). He will undoubtedly continue to grow, for power isn't the only aura that courses through his body; but the feeling of growth itself is consistent in more was then one. His wardrobe doesn't necessarily have any bounds; he'll practically wear anything that makes him feel comfortable.
Personality: "Some meanings take time and elaborate discovery to evaluate."
His heart is constantly full of strife, but nonetheless, it's origin is full of good. With the undying will to achieve prosperity among people who seek it, comes courage and with courage; bravery, all of which sums up the heroism of Garen. His devotion and harmony for positive influences in life fuels the fight in him to strike down upon negative influences and circumstances, and thus, he is bold to do so. Friendship with Garen guarantees a relationship of kindness, appreciation and warmth. Declaring him as an opponent will only earn his pity, and if for a vain reason, his resent. Garen is a man of reason, of evaluation. But if pushed to a limit of evident harm concerning those he cares about or himself, he can be a hostile figure, both physically and mentally to his enemies.
Fatal Flaw: "Your flaws are what you make of them. Mask them, avoid them, they'll still come back. You've got to face them.
Being raised as a Prince, Garen has had constant expectations upon his shoulders from the moment of his birth, to the moment of his departure from his homeland in his quest. The anticipated prophecy has been the last that Alorn has received, and with its fulfillment, the Empire may regain its strength in which had been dramatically much more stronger during its origin, over a millennium ago. With that being said, if Garen fulfills his quest, then the Empire may grow back to its original strength and recover from its loss after Queen Heline's death. But, if the Prince fails to overcome his struggles in America..if the quest is unsuccessful, it could mean the end of Alorn, one of the last Empires left from Greece, as the monsters band together to take it down. All the weight of his homelands condition falls on the young Prince's shoulders.
Besides feeling the constant pressure of expectations and being afraid of failure, Garen feels the need to prove himself to others; to gain respect by his merit in skill, not by the title he received at birth. The blood of his comrades has been spilt upon the condition of his safety, something that he has filled himself with regret towards. Above anything, he doesn't want his troops and brethren to die in vain, and is quick to seek vengeance on any monster instigating hostility. Garen wasn't able to kill the monsters that murdered the two soldiers that died escorting him, yet the other brethren made sure to avenge their fallen brothers nonetheless.
Pets: "I can only think of the cluster of spiteful words full of jealousy Arion would use, or comments of admiration Pegasus would give you, Envelosh."
A white, gray and dark blue dæmon in which may take the form of a noble steed or a majestic pegasus, as Envelosh is a shapeshifter between the two upon its master and loyal comrades will.
Talents: "Cut it out, 'Achilles', the 'Trojan' unit has had enough. Now then, lets see if you can use that blade when it really counts. Face me, Prince Garendil."
In poised battle, Isildren's skill lies with mass agility with a blade and impressive precision with a bow; whether on foot or horseback. His agility and accuracy allow him to quickly disarm his opponent, or seemingly be in multiple places at once, creating a fighting illusion in combat. Perhaps even more impressive then his martial skill is his mental; raised not only by warriors but by tacticians, Garen has a natural nick for strategy and tactics, and when donned together with weaponry skill, the Prince isn't to be underestimated.
Weapons: "By the Gods, after tonight, there's no doubting it. The Prince is the prophesied chosen one of the Alorn calling, for to have pulled Andurile out of its crest in which it has stood for centuries..would only have been mustered by the very same being."
Garen wields longsword (4.5ft) made of Stygian Iron called Andurile. The sword was drawn from its earthen crest in the ground by Garen upon his tenth birthday, which was coincidently the first time he had slayed a monster by piercing its head with a celestial bronze arrow. When Isildren is not using his blade, his bow; Belthron, a white weapon with a gray and gold flourish design is at his disposal.
Year-Round or Summer: Year Round
Other: Enjoys Indie, Techno, Punk and Punk Rock, Rock, Metal, and Grunge. Straight, and currently not in a relationship. Garen is portrayed by Adam Gallapher.
Last edited by Natic on Sat Jun 23, 2012 6:23 pm; edited 12 times in total
Posts : 10034 Join date : 2010-05-04 Age : 20 Location : butthole PA
Subject: Re: Natic Nation Mon Feb 20, 2012 9:03 am
Okay, so while I really like your character, and even though he's unclaimed, I think he might be too powerful for a first character. Even though it's clear that you've roleplayed before. But, I think maybe this character is a bit too powerful for a new person. So wait a few weeks, make a different, less powerful character, do some roleplaying and then use him.
Posts : 255 Join date : 2012-02-17 Age : 21 Location : Strawberry Fields, forever.
Subject: Re: Natic Nation Mon Feb 20, 2012 11:31 am
Thanks for the feedback guys. I'll make sure to balance out his scale of power and weaknesses. I confess that I got carried away, as I had no initial planning for the character - and everything was literally written on the spot through Textedit from pure creativity, and at the time, I really liked what I had come up with :)
@Maximillian - I left his God Parent background as mysterious in the whole write-up because I want Garen to be the son of one of the Big Three - I haven't decided yet, and so when I'd finally reach 500 posts, I'd be able to claim Garen as such (hence the prospect in his quest of finding his immortal father.)
@Zan - Corresponding with my reply above, I believe that reserving him as you've said would be the most appropriate option to take as an alternative to what I was originally going for.