Posts : 3497 Join date : 2010-12-28 Age : 20 Location : In your closet.
Subject: Re: Banana's Final Asylum. Sun Jan 29, 2012 6:14 am
Name: Niccolo Orion Fox
Known to as Niccolo after the famous writer Niccolo Machiavelli, but he insist to be called as Nico since his name's certainly a mouthful. Note: Please do not exchange it for a certain son of Hades mentioned in the books.
Calling him Orion would be a big mistake. While liking the astrological figure Orion the Hunter, having it in his name is quite the displeasure, since he is teased as a 'star' and he didn't quite belong to any of his school groups.
Fox or known as his last name can be acceptable as a name preference. Sly, cunning and fast. The fox is a figure that symbolizes Nico's methods and personality. It also is, ironically, his favorite animal, although he uses their scientific term, Vulpini whenever he calls them.
Age/Birthday: 16 / January 22, 1846
The month January is after the name Janus, the god of doorways. It is said that it's namesake was because the month opens a door into a new year.
Nico had escaped from the Lotus Hotel and Casino when he was 15, making time of transition for him to change into the new world setting.
Gender: Male, obviously
The Fox family always wanted a son to bring on the family name. To their satisfaction, the only daughter brought forth a son, but to their utter shame, there weren't any father that faced the family after Nico['s birth. They hid the father's identity to everyone, since it was a great shame to have a child without a father, and Nico lived with the thought that his dad had been ambushed by some soldiers when he refused to pay them with the sack of potatoes he was carrying.
God Parent: Chaos
Chaos, the diety that exsisted at the beginning of everything. He created the first beings that led to the gods.
While walking down the bay in Kirkland, WA, there was a run away car that ran through the park. Without brakes, the driver frantically honked the horn of her car to avoid crashing into anyone. Luckily, there were only few people outside, since December rolled in and the cold scared people inside, and the driver ended up driving into a tree to finally stop the madness. With gasoline pouring out of the broken car, only a few people dared to help take the driver and the twins inside the car. Nico helped the young woman out while two others held the babies. When they were in a safe distance and patching up the wounds of the lady, a silver hologram, as described by the woman, appeared above his head. When he looked up, the car exploded and a flying piece of projectile hits the woman, further making her take damage. Later in the hospital, the woman died but the twins were fine, but Nico never knew what that stuff was until he went to camp several months after.
Mortal Family: Kristen 'Kris' Fox
Kris is Nico's biological mother. She is a single parent, like most of half-blood parents, but with the help of her parents, Nico's grandparents, she's able to be a mother even at the young age of 24. Nico had a close relationship with his mother. She has always made it to a point that Nico grew well and into a proper gentleman, making him who he is today. She's kind, loving and what a mother should be, occasionally repremanding Nico for any screw up he makes but embraces her son's faults and weaknesses alikes. Nico has inherited her brown hair, although his were a darker shade. Kris is gone now, since Nico has lived almost 150 years being a 14 year old, but her effects on his personality still retains.
Frank had always been a supportive father. Although he was disappointed with his daughter, he never left the family in disgrace. Instead, Nico remembers the times when he'd look up to see his smiling face guiding him always. Frank is strong and uses his great big land as an Orchard to support the family. He even made a fund for Nico's education. Strong and independent, he is the fatherly figure Nico had known throughout his life.
Rose is a redhaired grandmother who is the type that sits near the fire and knits. Her role in Nico's life is that she's always the one that fills his mind with stories and heroes. She's a loving person that has the ability to make Nico's life a bit more interesting and fun. She'd tour him around the yard and make him play outside, into the snow, whenever no one is watching. Her main motto is letting children discover the world for themselves, and that's why Nico had such instincts in the wild, outdoors and just a good knack for doing things rightly.
Years in Camp: 1
Nico's been to camp ever since he was 15. It's his home, since he doesn't really have one.
Brief History: North Carolina, 1859. Life began, for Nico, was also the day that life had ended. 3 lives, would be a better term. Studying under the guidance of teachers in the local school he was sent to, he came back home to see his home burning. Running to the old buggalow that he lived in, , he arrived to the scene that everyone feared. The building was already collapsing and the faint screams of help rang in his ears as he listens to his family writh in pain and choke in smoke in their once safe heaven. The remains of his family were never discovered, and only the pang of loneliness accompanied him as he tread the grounds of his house when the fire died out. Since the farmland was quite big and in the rural areas, there weren't anyone who saved them from the fire. When the smoke was seen comming up to the heavens and the local helpers came, it was too late and there was nothing that they could do. There was nothing to help, but a kid too numb to cry, too numb to even struggle as they led him out of there.
Nico had always had a wild imagination. The next few days, his dreams that he always wanted to escape to was hell. The reality that always greeted him with a smile looked like it itself was weeping. Screams of pain always accompanied him everywhere and when he turn around no one's there but small particles of dust that he always managed to get between the sole of his shoes. The orphanage wasn't anything better. There were social cliches inside there that he always didn't seem to quite fit in. Bullies never bother him, since his eyes were so struck with anger or grief that he always looked like he was either ready to kill or that he was dead. A walking zombie.
But, from his closed off personality, only one kid had stuck out to meet him. Marco was his name and an odd kid. He promised that he didn't get left into the orphanage's doorstep,
"Nah, I'm too valuable for that."
but instead, he left his broken family. His step-dad was off to war, and he promised that he too would follow his step-dad. But what stuck out for this tall kid, was that he was different. He saw the future.
Now that Nico thought about it, in camp and all, Maro seemed too odd to be mortal. He seemed like he was a demigod. Apollo maybe. The oddballs, Nico, tall and lanky, and Marco, built like a fighter, stuck together through everything. Once out of his depression, Nico had learned a lot of the tricks Marco kept. In return, what small things he knew was exchanged. The two became friends and until the end, they were.
North Carolina, 1860. War struck as the Southern soldiers attacked the base near the orphanage. Marco, always dreaming to be a soldier, escaped with the chaos and joined the army. With the incredible demand of forces, they didn't even notice he was underage. Niether did they realize that the next soldier, Nico, was either.
With both in the war and with nothing to lose but themselves, they had been deployed numerously in battle, managing to scrape off the major wounds and nothing as big as a large gash. Both retained their sanity and their minds when they're off to war. They tried not to kill when necessary, but it was as if it demanded blood.
On their third war, they weren't so lucky. Marco died with a bullet to thearm and torso. Nico survived with a stab in the gut. But until Marco's last breath, Nico stayed by his side. A true friend.
Both healing outside and dying inside Nico manage to have fallen back into depression. Running forward from everything, there was only one thing that guided him to the west was following the constellation Orion, for his grandmamma always told him home was where his name leads him. Months after months, he ran away from being a soldier and found himself in Las Vegas. It being a deserted wasteland before, he managed to get stuck into a hotel during his stay. The Lotus Hotel and Casino.
Just last year he found out a way out when he stalked a particularly friendly waiter out into the backstreet of Las Vegas. By then, disoriented and out of place, he wandered around the land aimlessly. Once, or twice, he hitched a ride out of town by truckmen. He found himself living in the outskirts of Kirkland WA, attracting no one's attention and any wandering person's path.
During his stay though, he was able to be accepted in a local public school. Suspiciously, he got in without papers. Like he just appeared. And somehow unable to do anything other during the time, he agreed reluctantly and later regretted it. Who needs math for? Surely having a large IQ doesn't make you win a battle, doesn't it?
He was irritated and agravated within months. Luckily before he lose his instincts and sanity, a local demigod was detected and managed to get him alone. He described that Nico was a demigod, but he, Nico, didn't understand. The half blood was confused because Nico was surely odd. Even for a demigod.
So living back to normal, avoiding the path of the weird half-blood, Nico managed to continue living as normal as he could. And then, the unlikely happened.
During class, huge hellhounds attacked them. There was panic and utter chaos where Nico manage to move with instinct rather than logic. In the end, the half-blood died but there was a glint in his eyes that made Nico remember of Marco. A satyr came across his scent, saying that the boy smelled like underground and of Tartarus, and brought him to camp where he stayed until now.
Physical Appearance: Nico looks like how a normal teen does. Although he has recieved more battle scars than most. The tales of each scar is long and painful like how he had gotten it. Most of them are pale, since it was from his past wars but some are from recent battles in the godly world.
Nico has shaggy brown hair that stands up to make him see better. Sometimes, he wear hats to pat it down but only finds it as untamed as ever when removing it. He has perfectly arched eyebrows above his pale blue eyes, and there is always a glazed over look in his orbs, like he's seeing something no one does. His jaw is squared and there are small freckles on his face, not entirely evident but still it makes him remember that he could never have the 'perfect' tan. He is ghostly pale, maybe considered as a ghost himself. There was once bags under his eyes when he became depressed but now it isn't as sunken as before. Nico's teeth are perfectly straight and he has those naturally pink, kissble lips. Some even say he has one killer smile. There is only one scar on his face. It's at the bottom of hissquare jaw and it's color is faint that you wouldn't notice unless you squinted.
He's tall and lanky, like he grew too fast for his body mass. There are smooth muscles that line his arms and legs that makes him look like a long distance runner. He has the straight posture but after years he avoided everyone's gaze. He usually wears long sleeved clothes no matter how hot it is. He loves to wear scarfs and hats, and when he does, it hides most of his face. He's a trouble magnet and easily offends people, but he does prefer to be honest.
Personality: Where do we start?
Nico is troubled. He gets into fights more often than most. He's got a witty and intellectual mind. When in battle he runs on instincts rather than staying still, but that doesn't mean he couldn't make any battle strategies. He's not anti social, he's just merely shy and a little bit hard to approach. It's hard to make small talks with him, but if you do get under the brick wall that faces everyone, you'd see that he's actually quite sensible to talk to. Alone, he's fun loving and very funny. He's got a sense of humor no one gets to notice and a very light attitude. With someone, he's closed and interacts little, but with the right approach he's pretty legit. Nico is responsible and patient. He keeps friends close and he's an excellent observer. Nico is intellectual and has very deep thoughts in life. He doesn't oftenly speaks out loud, but when he does, it's well thought and even. He doesn't get angry very much, and under pressure, he's more ofthe type that stays deathly calm. There are times where he seems manipulative though, with hidden charisma no one ever know- even himself- could posses. And he sometimes is unpredictable. Like his father. Like chaos.
Nico is a good leader within small groups. But with a big crowd, he is uncomfortable. He hates them actually, so wherever people are, expect him to not be there. He's a bit of a claustrophobic person and sometimes is too quiet that he seems like a shadow.Nico doesn't fit in and doesn't try to. He likes silent and beautiful spots, usually involves nature or just a plain open field. With a naturally good intentioned heart and will with wit to back up with, what's there to change but his outlook on life.
Nico longs to be loved and to love. All his life everyone close to him dies and goes away. He wants people who permanently stays to his heart and wouldn't break it. But sometimes he gets scared and wouldn't let people in in fear of getting depressed back again. On the outside, he has one hard to read poker face. Especially when people openly offend him. But on the inside, he dies softly.
Nico had never considered suicide, but in times he does think about it. Sometimes, he feels too much down that he feels unstable. Without people to lean on, he would've even be dead by now! But he'll leave harsh desicion for later.
Fatal Flaw: Stays in the Past and Blames Himself.
Nico finds it hard to dwell in the present when the past is much too hard. He can't help but to stay there and just let himself down. He also doesn't want any more dying, so when anything that happens to his friends, he always finds ways to blame himself.
Pets: A Fennec Fox he calls Vulpini. It talks inside his mind like he, Vulpini, is created just for him. Maybe he is.
Vulpini is the scientific term of the genus of Foxes.
Vulpini is a normal sized fox that is always around his master. He is a friend and never leaves Nico's side.
His snowy white fur compliments Nico's pale complexion and it's electric blue eyes are a little bit brighter than Nico's.
Talents: He can create weapons and other things out of nothingness and he can also create scenes of chaos around her. He can also do the powers of other campers if they show it first but it takes more of his energy and it takes time for it to be regain.
As for social talents, he doesn't have much. Well, for one, he does have a large selection of vocabulary. He is a smart Alec that never backs down from a fight. He is witty and increadibly sarcastic if he wants to be. Normal talents exclude him but he does handle a gun and a sword as good.
Copied it from my past charrie, Zinnia.
Weapons: Nico has a long sword that looks like a dreadful attatchment to his arm. It is unnamed and merely from the camp store where he recieved it by a welcoming present by the styr that found him. Over the years he managed to scrape off what ability he could have to make a Celestial Bronze knife. Of course, with a help of a Hephaestus camper, that is.
Posts : 3497 Join date : 2010-12-28 Age : 20 Location : In your closet.
Subject: Re: Banana's Final Asylum. Mon Jan 30, 2012 10:01 am
Character you're applying for: Hades, god of the Underworld
Brief description of the character: (Personality and Physical)
Personality: He is usually described as cruel and unjust. The lord of the dead is really a misundrstood god. He is ill-tempered and easily offened. He is quite the loner and would order the company of his wife, childeren and ghost servants rather than the Olympians. He lives by his own rules and lives to show how much power he has over his brothers. He wanted to show off, so they could treat him more respectfully and not a foe to be feared. He may hate his family, but he is also quite loyal. Stubborn he may be, he keeps his word. He tries to keep a cruel aura around him, be he is actually pleased if he's noticed by the other gods.
Appearance: No one is really sure how the gods look. They shift their forms into which is more suitable for the occasion. But mostly, he appears with dark hair and brownish black eyes. He wears a cape in his normal form and it turns red at his war like state. He is usually as pale as a ghost, may it be from lack of sunlight or being the ghost-land's ruler.
No one really knows his true form, for which, the mere sight of them could kill you.
Sample Roleplay: The barren land of the underworld stretched for miles. It was impossible to scoure it all for intruders and passages. But who knows. Maybe it could be mapped out someday. Two figures stood in the dim light of the underworld express way. They were standing there, never admiring the shadow, but with a plan in mind.
A skeleton guard stood by the side of the god of the underworld. Both ready for battle or for any orders, his red glowing eyes held no trace of disobedience. "Do you think, we could find a map of this place?" the man said, standing proud and tall. His dark cloack fluttering even without the breeze. The skeleton rattled it's jaw is agreement. "And do you think, maybe, we could build my empire larger?" he asked again. The skeleton's response was the same. Hades turned his heel and faced his kingdom. "Get Dadelus, the builder of the labyrinth. We must have his service before that air head Minos makes his choice." he ordered. The skeleton nodded his skull and scampered to the endless sea of souls. Hades smirked. "It is time. Time for them to acknowlage the underworld as the greatest empire." he purred the last word. It was his time to shine. Time to be noticed and not just a character in the background. He silently trudged back to his throne room, never letting the smirk fade, but also held his head up high.
Why do you deserve/want to roleplay this character? I think I deserved him because, I really want to roleplay him. I was having a mental war whether I'll apply or not, but here I am:) So want to rp as Hades because to me, Hades plays a major part in Greek mythology. But he rarely got any notice. It is a role I would like to be for Hades is a god I understand. It is time for him to be acknowlaged as the hero he is and not the cruel god everyone thinks he is. I want to show his point of views for others to know his side before they take the sides of the Olympians.
Last edited by Banana on Fri Feb 10, 2012 10:39 pm; edited 1 time in total
Posts : 3497 Join date : 2010-12-28 Age : 20 Location : In your closet.
Subject: Re: Banana's Final Asylum. Thu Mar 15, 2012 11:51 am
Mary Megan "Em-Em" Ramirez
Age: Forever 15
Birthday: March 15, 1992
Godly Parent: Hephaestus.
As her siblings are gifted with the power of fire, she's gifted with the knowlege of technology, not entirely advancement in robotics, but more on cybernetics, internet, machinery and artillery.
She is part Filipino, part American making Em-em 1/4 Filipino, 1/4 American and 1/2 Greek god. She's middle of age and a house wife who sometimes takes a hobby to knit things- like Megan's scarf for example. She is caring to her children, although the first part of Megan's life was with her mother's stone cold heart, which later turned warm when Marc came into their lives. Being guilty, she sometimes give Megan all the support she needs.
He's a police officer and a very respectful man. He is a caring father and is very family-oriented. Sometimes he might be stupid for taking in such responsibilities but he's just as loving. Megan had always knew he wasn't her father (the looks might have helped there) but she still treated him as one- except for their family name, keeping her mother;s maiden name for herself.
Johnny is Megan's 5 year old step-brother. He's still young and is obsessed with his gameboy and Pokemon. Megan misses his easy going personality most, and usually they go out to the mall together, monsters attacking either before of after they hang out.
Years in Hunters: 5
Only, she has a nick on collecting intel or enemy plans rather than berries or meat. She's sneaky that sometimes she goes into enemy territories to gather their plans for the hunters.
Brief History: Megan first died when the Japanese attacked Bataan, Philippines on January 14, 1941.
Back then, she, or he rather, was known as Sgt. John Goodman, the main sniper of the 42 division deployed in the South-East Asia during World War II. Goodman was a soldier, 23 of age and an orphan since birth. No living relatives are known. After their chopper got shot down by Japanese fire planes, he took on the role of defending the crash site with a picked up AK-47 rifle while waiting for back up. Only 4 out of his 6 man team remained, 1 greatly injured and 2 were incapacitated when the broken chopper pinned them to the ground. With his scope broken, Goodman used a submachine gun, which he didn't have previous experience with, trying to counter the attack. When rescue arrived, the majorly injured soldier, and Captain of the squad, refused to join, knowing death was imminent. The rescuers, heeding the final wish of the fallen commrad, placed a grenade on his chest so that he wouldn't get caught alive. Before take off, Sgt. Goodman leaped off the chopper and urged them on. He wasn't leaving a man alone. Goodman used his last remaining bullets until the last magazine. After fending off enemy troops, being outnumbered from 30 to 1, Sgt. Goodman finally died with a quick bullet to the head. The captain died later on, knowing that it was futile to resist and death was better than capture. He pulled the pin off the granade and immedietaly, both men found themselves in the afterlight.
Granted Eslyum, the captain remained in the small sanctuary, but Goodman tried for the isle of the bless afterwards, his personality striving on.
Megan died the second time when her Black Ops objective went wrong.
Back then, she was known as a British soldier of Lt. Simon Riley. Alpha team of the SAS department, Simon Riley didn't really know of his past life, but some traits of Sgt. Goodman were evident. From the good aim of a sniper and the excellent weaponry, it seemed like the job as a trooper was made for him. On the young age of 19 and an excellent fighter with a warrior heart, Riley was easily picked for a Black Ops mission in 1990, as a part of a small, secret squad consisting of American, Austrailian and British soldiers, hand picked for a specific task. To assassinate Terrorist Generals to stop the breaking of war. Main briefing info: get in, do it, get out.
On the eve of Febuary, the team was lead to a base camp in Iraq, silently passing through the guards that were on shifts. After getting past the bunker, they head through the winding camp to find the head house empty but loaded with intel, from capturing Kuwait to gathering oil. Effectively downloading valuable intel, they tried to sneak out of camp when suddenly, the sirens flared out. Different milita arrived on the scene, showering round after rounds of bullet to the escaping squad, killing 2 soldiers. As the chopper lands for their escape, several gun men drag out different mortars and rpg launchers to the scene. Knowing they'd all be screwed, Simon jumped off the chopper and urged them on- for the second time on his entire 2 lives dying for a greater good. With only a rifle in hand, he fought off milita while he watched as the chopper flew over his head.
Then, everything went wrong.
It was the rpg. It hits the chopper before they got 30 feet off the ground. Watching the metal object crash down the earth was painful. Knowing a lot of your comrades were in that metal piece, well, it was like hell for him. And the worst part? Simon was apprehended before he could take his life and be over it. Captured and tortured, Simon lived a life like a beaten dog for 2 years before he was dunked in a gallon of water- for torture, you see- and the electrical charge that was supposed to make him talk about their plans was too much that he died of electrical shock and blood loss. Although he was granted Eslyum again, the defeat he felt on being so helpless challenged him on getting reborn again. This time, he promised he wouldn't be useless.
Born on March 15, 1992 and for the third time, Megan was brought out to the world. Only this time, she wasn't reborn as a boy introduced into a military world but a girl dragged into a planet of mythology and mayhem. Maria Ramirez was her mother's name, a daughter of a great man who had inherited a large area of farmland. She had one lover named Marc Redfield, a police officer who would later marry Maria, since he was a respectful and responsible man who- let's admit- didn't want Maria to suffer humiliation and claimed Megan as his own. After that one night stand with Hephaestus had given her Megan, Maria used to think it was a curse but when Marc helped her out, it turned her life a blessing.
She was a small girl in Texas, being raised in a rather large farmland area. She had her childhood climbing trees, watching her step-dad shoot down ducks and as a normal demigod- being bullied through out school. She doesn't throw herself into the lime light, and that had made her unpopular. Plus the fact that she had tried to tell the teacher that the letters were 'in color' did nothing of her reputation but bring it down. It's because, as she was diagnosed with synthesia, that people didn't understand her. Words that looked like THIS to normal people looked like THIS to her eyes. She used to hate it, but in her later years, she would be grateful because it would serve her well in cracking codes in the future.
Em-em went to camp unusually peaceful, when she almost got caught- again- for hacking into a .gov site and instead it had almost became a beacon to an elder camper who worked for a government and took her to camp. He manipulated the mist to clear her charges, but he had also made Em-em promise to go to camp and not try it again. To his disappointment, there was a hacker listed by the military whose as they said 'trace had gone AWOL'. It was then Megan knew she was never the one to keep rules, nor the one to not want to learn.
Em-em didn't have any relationships during her camp years, although she once liked this one guy who didn't even know she was there. It was ridiculous for her since she thought it was a complete distraction to her 'priorities' and when Artemis came into camp, she immediately signed up, rejecting male relationships. In her first year of camp, she became a Hunter and transferred to the Hunter's camp site.
Sometimes, she'd go home but she never stayed long. The elder camper she had met would sometimes meet her there, taking a liking to her spunky attitude, but it doesn't end well when he tries to convince her to stop hacking. Until now, Em-em is a Hunter, classified as a Gatherer.
Physical Appearance: Easily spotted among the crowd with her red hair adorned with the usual ponytail sticking out of the back. It's layered around her face so that when she wears it up, the long bangs still flies to her face, much to her disliking. She has clear brown to deep brown irises and her eyes are improved with thick, long eyelashes. She has a heart shaped face, with chubby cheeks she finds time to criticize everyday. She isn't anorexic, but she finds her body structure a bit bigger than what she expected herself would be. She is pale, but there is a healthy glow on her- or is it because she's a hunter- that just makes her seem lively. Her lips are a thin line on the bottom of her face and she has a widow's peak on her hairline.
Em-em isn't necessarily thin, nor is she fat. She's kind of chubby in a way that makes her uncomfortable to wear tight fitting shirts but in perspective, she's just curvy. She's small and fast built, like she was born for running, and her legs are long and muscular. She stands at 5'3", but her body weight barely strikes 105 lbs. Her arms are littered with disappearing scares, but some are prominent and permanently on her skin. Luckily, her legs aren't as scarred but there is a long fading wound on her left thigh to the back of her knee.
She doesn't like to dress up. Whatever is convenient, easy to move in and something that covers skin is what her usual attire is. She likes to wear shirts that doesn't compliment her figure, being several sizes too big- and sometimes you'd find her pajamas being only a large shirt and boxer shorts. She has a favorite scarf to wear, which she doesn't seem to leave camp without, and even the hot sun couldn't make her take it off. Her basic wardrobe is a shirt, cargo pants- which she holds everything in-, her scarf and some high-cut combat boots. She loves her boots being worn out because she finds it more comfortable than any new sets.
Personality: Megan is smart. She uses her abilities as best as she could. She's funny and easy to be with if you actually tried to pry the gadgets in her hands. Sometimes when things gets boring, she pulls out her iPod and checks out the latest news. She doesn't like to be in awkward moments, so she sometimes blurts out things incoherent with the subject but so long as it makes the silence go away, then why not? She's strong, independent and very witty. She's determined to be one of a kind, but she doesn't want to be in the spot light, seemingly scared to be compromised with whatever trick she has in her plans or just scared to screw up. She likes to play pranks, sometimes it's too complicated for her to pull but she makes plans for it none the less.
She is very stubborn, sticking to things that she wants to achieve no matter who shakes her. Sometimes, when she's under pressure, she shouts at the people around her and criticize them if the answer's obvious to her but complicated to anyone else. She has a hot temper but she could handle it by breathing in and out for several moments. She doesn't want to be teased, but if you do, be prepared to fight her warrior spirit. She snaps at people who tests her short patience and her ADHD makes it very hard for her to be at one place at one time- well, except when she's on the computer and her mind's busy.
Megan likes to see the whole picture before anyone else, and she takes pride in being able to crack down the situation before anyone else. She has a strong sense of friendship that may or not be the death of her, and she firmly believes that teamwork does the job done. She prefers to read strategy books and any other books she has are audios in her iPod. She's lovely when she's not under pressure/ just have woken up, but when you irritate her at the wrong time, you're dead.
Long Ranged weapons
Being able to see everything- mostly being in a high place.
Being the center of attention
Being in a closed space
People who seems too full of themselves
People who seems lazy
Talents: One of her eye is far sighted, making her good at aiming things in far distances. Knowledge about how a projectile being shot at a certain distance with the effects of the gravitational pull and the wind makes her kill accurate, but she takes her time before shooting. She's also good with being into the latest news, being international or national and likes to fit in little clues together and make a bigger picture.
She's a techie kind of girl who are the types that you'd find be behind a computer 24/7. Only, she likes to be updated on the news, on military positions and sometimes her hobby of wanting to learn some combat tactics ended up in hacking military sites. Several times she had some close calls of being arrested, but the mist that protects her in camp had only led the police to a dead end, as if their perpetrator had vanished in the wind. Several times she wanted to stop, but she isn't able to, clinging to her hobby like a vice- like an addiction. Now, she places it into good use, trying to track several monsters/possible recruits to the hunters and mostly, just plain evil.
She knows basic first aid and her tolerance of pain is quite high. Once, she got to her feet after a broken leg from a hydra and trudged back to camp where she fainted. A few days after, even though she wasn't completely healed, she was already in the arena, training.
Aside from the works, she finds herself too impatient for learning other stuff like musical instruments or dance. She doesn't really grasp the idea of her singing or dancing since she is neither artistic nor musical. And admittedly, she's got no sense of fashion, no interest in cooking- or burning anything for that matter- and there's no space in her thick head to try be patient with gardening, healing, fishing, knitting or just about anything that needs long attention spans.
Weapons: A bow crafted by something that resembles plastic very much. It's elastic and there is hidden hinges in it that folds it thrice. This component had made it easy to hide and to be taken out, unlike most bows. It's easy to handle and it has special harnesses that locks it to her arm, making it impossible to take away from her. Maybe if you chopped her arm off, or something. It's not by anyone. She had been trying to perfect it for almost four years now and she loves it so much on naming it her own.
Posts : 3497 Join date : 2010-12-28 Age : 20 Location : In your closet.
Subject: Re: Banana's Final Asylum. Sun Jul 08, 2012 2:29 am
[list] Name: Danielle May Westbrook
Age/Birthday: 12 / January 22
God Parent: Demeter
Years in Camp: 1
Physical Appearance: [color=white]Danielle has a babyish face that matches her squeaky voice. She's still a bit on the pale side, even though she tried to get a tan and ended up sunburned. She has long brown bangs that almost touches her forehead and a wavy mane that always needs to be tied up unless she wants to have it all around her face all the time. She has big brown eyes that always crinkle when she smiles. Danielle has a small nose and full lips, making her pretty attractive, although not really something compared to an Aphrodite's beauty.
Danielle is not bulky, but is small and fast. Although she's quite chubby, she's fast on her feet and you could almost see the grace in her steps. Danielle is a careful child, so she hasn't gotten any scars- yet. Although one noticeable flaw on her is a small patch of skin above her left knee- that's where her birthmark is. Although it isn't visible, Danielle finds it weird since her skin tone is much lighter on the other parts of her body.
As for clothes, Danielle's the type who always wear combat boots with anything. Although she sometimes dresses up, she's very picky on what she wears on her feet. Danielle likes to be fast and efficient at times, so the only thing that she feels comfortable in is her trusty combat boots. Back in her home, Danielle has a wide selection of outfits that could make anyone envy. Transferring to camp though, had cut that and now she has to make do of what she has.
Personality: [color=white]Danielle is noticeably witty and charming.