Posts : 1347 Join date : 2011-10-08 Age : 10 Location : Alagaësia
Subject: Summer's Characters ( Approved ) Sat Oct 08, 2011 11:04 pm
AMBER SWIFT - HALF BLOOD
Name: Amber Swift
Age/Birthday: 15 years young, 30th October 1997
God Parent: Hecate
Mortal Family: James Swift
Years in Camp: 2
Brief History: Amber Swift has ADHD, Dylexia and was born in a poor family and has only her father, James Swift, who does not want to re-marry. Her father works as a waiter in a small restaurant and his income can only support them barely. Her mother visited her only twice, the second time giving her a lighter that he said will come in handy when she grew up.
At the age of 6, Amber first used magic accidentally. She was walking in the park with her father, when a football was kicked really hard and flew toward her. It was obvious that she would have gotten hit, so as she turned to face the ball, she shut her eyes to brace herself, but the ball never came. It reversed direction and hit the person who kicked the ball instead. From the others' position, it seemed that by some miracle, Amber had hit the ball back with strength a 5 year old shouldn't have, without so much as a bruise either. But actually, she didn't. It was her magic. So, confused and scared, she ran back to her father.
A year later, some stuff started happening all at once. She noticed that when she tried reaching for something, that shouldn't be in her reach, it just was. She didn't bother about it at first, but suddenly it started to dawn on her that it didn't make any sense. She would reach for a stapler without looking at it, and she would feel it an arm-length away, although it was supposed to be across the table. When she wanted a sweet from the fridge, one would appear on her desk beside her, and when she checked the fridge, it wasn't there!
And also, she observed from a young age that things would move when she wanted them to. Like she would think "I wish there wasn't such a breeze" and suddenly, the door would close. Or "The television is making such a noise!" and it would be turned off. Later, she found that she could actually move things by herself, like snapping her fingers to turn on the lights, or glaring at a broken pencil to make it throw itself in a bin. Later, she realised that it wasn't her actions that actually did the magic. It was her mind. If she concentrated enough, she could sense the objects around her slightly, then make them obey her will. Actions only help her and make it easier to release the magic.
So Amber practiced by herself when she was alone, for a few years till she was 9 years old. She did not let her father know, afraid that he would not allow her to continue. So experimented with many things, and soon got familarised with her abilities. So that is why she is advanced in her age. But throughout the years, strange people or things started 'stalking' her. She was able to lose them with magic, but some were just plain creepy.
Like when she was 10, she nearly got killed thrice by odd looking people in her school. Then a year later, the school caught fire and there was two geeky looking tiny students with fanged teeth chasing her amongst the commotion. She was saved by a girl named Brooke, who fought off the fanged goblin students and who is also a demigod. Brooke helped her to reach camp half blood safely. It was through the fighting when she realised the lighter her mother had given her was a magic item.
She decided to stay in camp year-round to protect her father from danger, though she visits him once in a while, and contacts him using IM.
Physical Appearance: Amber has light, chocolate brown hair with honey streaks that reaches below her shoulders and bangs. She has sharp and deep emerald green eyes that darkens or lightens according to her mood. She is about 5'6 in height and rather slim and fit, despite eating a lot.
Personality: Amber is a easy-going and cheerful type of girl. She is optimistic and determined in everything she does. She is patient, gentle and has good control over her temper and skills and rarely lets them get out of hand, since it is dangerous for a demigod like her, a child of Hecate who has inherited stronger magical abilities than average. But there are always limits to anyone's cool. So when she gets angry, stuff shatter.
She is often elated and happy and dislikes arguments or disputes. She definitely hates wars or battles, especially if it is over no reason at all, and feels that it is a waste of time, resources and that the bloodstains on the grass never gets off !!
She can make many friends due to her pleasant company and out-going personality. She is well-liked throughout camp for she is tactful with her words and witty with her comments. She likes joking around, but knows when to be serious. She has a sharp tongue though, and even if she doesn't speak her mind out bluntly to hurt others, she'll most likely win the debate. She can also feel flickers of the emotions of others, and is able to guess their thoughts, but not mind-read.
Amber excels in archery and has precise aim. Her patience often reaps her reward, since she will not make hasty decisions or randomly shoot on the spot. She has a bow and a quiver full of arrows, which she made herself, with the help of magic and a friend in the Hephaestus cabin. Sometimes, if she is not too tired, she will experiment with shooting while placing different types of magic, spells, elements or curses onto the arrowheads, being extremely careful not to hurt anyone, for the results could be deadly, since magic is unstable and dangerous if you cannot control it. She hopes to join the ranks of the Artemis Hunters one day.
She can fight with a sword but prefers her bow and arrow, or the magic item her father gave her.
She loves challenges and rules don't hold her in for long if she thinks she's right. But the rules Amber breaks does not harm others or cause them trouble, though she knows when to draw the line and not go overboard.
Fatal Flaw: Unconsciously takes risks, makes decisions that will allow her to reach her goal, yet puts herself in danger, especially if her goal is to stop unfairness or bring peace.
Pets: A silvery-grey were-kitten with topaz eyes called Cinder, who understand her and can speak to her in her mind. Cinder is wild and obeys only who she wants to (which is Amber currently), and since she is a were-cat, no borders conatain her and Amber took a great risk in adopting her as were-cats are dangerous since nobody knows where their loyalties lie.
Talents: She can move items around using magic and concentration. She can also control the elements up to an extent, like small and basic stuff, like making a small flame snap into existence or manipulating the wind. Since she isn't born to control them, the more she does, the more it saps her strength, so she can only do as much as her endurance allows. Amber is also able to detect strong emotions of people around her and guess their thoughts, but not actually mind-read.
Weapons: A magic lighter that never runs out of gas and burns in flames of different colours, whichever Amber wills. Amber has not found out the real use of the fire though, but knows that she is able to change it into two types of weapons - A long, thin sword or a shorter hunting knife. Both made of pure silver but coated with celestial bronze. Each change also uses her energy. A bow and a quiver of arrows, as well as a imperial gold dagger, which she rarely uses.
Year-Round or Summer: Year-Round
Hobbies: She likes being alone and watching the sea, as well as experimenting with magic. She also spends her spare time practicing archery and trying to read, although she is dyslexic and would most probably destroy the book in frustration.
Last edited by Andalite~♏ on Thu May 17, 2012 2:51 am; edited 20 times in total
Brief History: Crystal was born in a normal family (except for the troublesome demigod stuff that is), her father marrying when she was two. Her step-mother would treat her okay, but it was obvious that she favours her son more than her step-daughter. Crystal was alright with that, she didn't talk to her step-mother much anyway. Her father liked both his children equally, but was closer to Crystal.
Warren is a year older than her and is not her blood-brother, but he dotes on her a lot. He is like her best friend and they're probably even closer than blood-siblings. They do everything together and he is always there for her when she needs, vice versa.
Crystal discovered her powers during a trip to the Ice Hotel in Sweden. She found that she never got cold there, or even in the Winter at home. She could walk around in summer clothes, and the snow would never touch her unless she wants it too.
Then it was there she began to see odd stuff. Like animals that belonged in the snow would approach her, and she could communicate with some. The rest understood her, but could not talk back. She noticed she could also make the snow do whatever she wanted them to. At home, if she was in a bad mood, the temperature would drop dangerously, or be refreshingly cool in the summer if she was happy. Warren knew, but kept it a secret.
As her powers became more obvious, her step-mother noticed it and called her a freak. She tried to send Crystal away by telling her father. But Warren helped her and insisted that it was her imagination. As Crystal did not show her powers, her father did not believe his wife. But in the end, an argument between Crystal and Grace when her father was away became violent. Her step-mother pushed her and Crystal, really angry, let loose an accidental blizzard outside, which destroyed part of the house and nearly killed her half-brother who was trying to stop the fight.
The front of the house was buried in snow, and it was the strangest blizzard the neighbourhood had ever seen, in late Autumn. She panicked and ran away from home to the forest nearby. She stayed there for 3 days before a satyr found her and explained to her the demigod world, and that the mist was manipulated. Grace Frost did not remember anything. Crystal vowed never to return there and sent a letter to Warren, apologising and explaining the situation after she accepted the offer to stay in camp. They meet in secret occasionally though, where they would each keep each other up to date on their respective places. But however many times Warren said to forgive her, she still blamed the accident on herself.
Physical Appearance: Crystal has shoulder-length light brown hair with darker streaks that looks a little blonde in the sunlight. She may not really look like a daughter of Khione, except for her eyes. It is a hypnotizing icy blue, darkening to a faint violet in the center. Her skin is considered tanned in compared to her siblings, but fairer than the other campers, due to her bloodline yet love for sports. Probably 5'7 in height.
Personality: Crystal may look cold on the outside, but she is no typical resident of Cabin 16. She is actually rather warm and willing to make friends. If she likes you, she would say it immediately. If not, she would tend to observe you carefully before talking or simply remain silent till you talk to her. Some people freak out at her constant penetrating icy gaze.
If you anger her though, she can do much worse to you. Crystal is known to give such sharp glares that she has literally frozen campers on the spot on multiple occasions. When she is in a bad mood, or is especially elated, she would walk around camp with a trail of frost and tiny icicles creeping along the grass. It melts when she gets a metre away. But if she really loses her temper, occasionally, she can cause wild blizzards throughout camp without knowing it.
She has a very quick-temper and can flare up easily, but it melts away just as fast. She never bears a grudge, and probably won’t remember who she was angry at 10 minutes ago. Her mood swings around randomly and she rather dangerous and hard to control until you get to know her. Only her best friends or her brother can calm her down. During the Winter though, she is less likely to get angry. But if you are actually able to piss her off... let's just say don't do it. You don't want to be frozen in a block of ice. You definitely do not want half your cabin buried in snow.
She, like any normal demigod, has ADHD. But her dyslexia is rather mild and she can decipher words and read easily when she is in a good mood. She likes learning and goes to school during the fall. But other than that she stays in camp.
One of her favourite things to do is freezing the water or banks as a prank. She'd freeze an thin layer of the waters below the river, and when anyone tries to jump in, it would break and be icy cold for a second, before melting away. It's not dangerous though, only to give campers a surprise.
She is rather down-to-earth and anybody who speaks nonsense or does dumb things will most likely get a brain-freeze or a sharp comment from her. She absolutely despises people who tell-tales or sneak about others. If you are one of those people, I'd strongly advise you to change your ways or stay 500 metres away from Crystal. One snap of her fingers can glue your lips together in frost for days. Which means, no eating, drinking and, yeah, definitely no talking.
Overall she is a very unpredictable character, having no mercy in battle. But she has a good heart and would rather end a creatures life than see it suffer in pain. Which can be interpreted in two different points of view. x)
Fatal Flaw: Really random and extreme mood-swings, which is dangerous for herself and others as well, especially in battle
A cross breed of a fox and a wolf. Its of course not normal. :P
Talents: Crystal can form ice from the water vapour in the air. She can freeze, melt and control water in its ice form. Is able to lower the temperature of her surroundings. She can manipulate the weather up to an extent only - clouds or rain to form blizzards, snowstorms, hail... etc. Able to freeze objects (not time) living, non-living or dead.
Weapons: An dagger made entirely from ice from part of the sacred caves of Khione. The tip of the dagger is laced with poison that is nearly impossible to counter. Crystal refrains from using it to only in battle, or as a last resort, for it usually brings instant death if you are unlucky enough to be on the receiving side. It does not melt. She also has an icicle that can transform into a slender sword made out of morphing ice and alloyed with silver and celestial bronze. It is deadly and freezes the opponent's weapon if it comes into contact with the sword for too long. A gift from her mother, a bow that shoots with the wind of Khione guiding it, and is hard-pressed to miss its target.
Year-Round or Summer: Year-Round, but goes to school in the Autumn, where she would less likely lose her temper.
Hobbies: Freezing stuff, Archery, Swimming
Last edited by Summer~ on Thu Apr 12, 2012 11:07 am; edited 5 times in total
"When you can accomplish almost anything you want, what matters is not the Destination, but the Journey to it."
Name: Conrad Warrington
Nickname: Conrad Winters (doesn't tell others his real name)
Age/Birthday: 16 years young, 21st March 1996
God Parent: Athena
Mortal Family: Sam Warrington (Father)
Years in Camp: 5
Brief History: Conrad is the son of a rich businessman who owned various real estates and a large bank, and liked to design buildings as a hobby. Which was why, if one was not afraid of him, they did not dare to provoke him either, for fear of what his father would do. He had demonstrated his uncanny ability many times over, but his father had only one thought - that was for him (Conrad) to take over his business.
But Conrad didn’t want to take over his father’s business. He had long since figured out why he had no mother, and the reason for his father’s unwillingness to speak about the topic. Sam also had no time for his son, focusing mostly on his business. He did not really take his son seriously, deeming him too young to pay much attention to. That Conrad despised. He and his father did not have the best of relationships because of that.
He was capable of speech a month after he was born, and his mind grew at an exceptional rate. It was then, at the age of 5, that he discovered his abilities of telekinesis and mind-reading. He was able to move things around, and control exceptionally weak-minded mortals at a distance, though not for very long. He exceeded all others his age, and most adults, even. But some things continued to bug him, and he was determined to find out the source of his abilities.
Through some investigations, and records, he realised that some events occurred around the radius of a few spots on the map. And those spots were mostly unpopulated and unvisited, as if people got a mental message not to frequent those areas. The events were mostly attacks, disasters or phenomenons that were passed off as freak incidents and that the news reports would not elaborate on.
He then, personally visited the places and found many evidences of fights or scrapped debris. He also found it odd that nobody else could see the unnatural occurrences. He also noticed that weird humanoids started following him since he started visiting those places. Soon, he decided to find out exactly what was going on, and explored the meadows near Camp Half Blood. He then stumbled across a satyr’s tree-house, and the satyr told him everything about demi-gods, and offered to take him to camp to discover his godly parent.
However, Conrad made a unique decision. He chose not to go to camp yet, and decided to stay at home, despite protests from the satyr, ignoring him completely, for he already had his suspicions on which Greek Goddess his mother was. He went back home and continued observing the camp, and honing his abilities, because he disliked being kept on a leash. He focused on learning the entire Greek and Roman as well, since they were related, mythology, ingraining it into his near-photographic memory. Years passed without any incident, for knowing the risks, he was able to avoid danger wherever he went.
It was only when he turned 11, and his father, Sam, wanted to send him to study overseas. He refused, and that led to an argument that somehow led to the topic of his mother. Conrad then demanded the truth out of his father. About his birth, his mother and what his father knew about the gods. Truth was, Athena only left him her name, and a box to give Conrad when the time was right. Sam passed the box to him, and he opened it, finding that it contained an address, and a note telling him to go there.
Coincidentally, it was the address Conrad found out years ago. Camp Half Blood. Knowing that there was no doubt that he was a demigod, he then also knew that it was inevitable that he had to live in the camp and learn the way of demigods.
Of course, his father did not allow him to go, wanting him to go to the overseas Institute instead. Conrad then made a deal with is father, that he would take over his business when he was of age. Sam relented, and hence, Conrad made his way over to Half Blood Hill. Unlike regular trips, he was already aware of his bloodline, as a powerful demigod. And a hellhound blocked his way to camp, and he had to climb a tree to evade the monster. A few other demigods from camp heard the commotion, and killed the beast, then brought him into camp.
Physical Appearance: Conrad has dark brown hair and intense grey-blue eyes. Unlike most children of Athena. Handsome by all standards, but almost impossible to decipher his emotions behind that mask of charm. About 5’10 in height.
Talents: As a son of Athena, he is of course smart. But, then again he isn’t exactly like his other siblings. No, he’s much more powerful, with an IQ level of 299. (Which irritates him a little, as you can see why.) Being able to predict and calculate every outcome based on facts and evidence, he always chooses the correct and best option available to him, though it may not always be the right choice. You might think that this already makes him a deadly enemy, you’re wrong.
He has the ability of telekinesis, and can mind-read as well on top of that, surface thoughts for demigods only though. And even if he can be blocked by strong minds and willpower, he’s not only your deadliest enemy, but the first and only on your I’d-Rather-Go-To-Tartarus-Than-Have-Him-As-My-Enemy-Cause-If-He-Is-I’ll-Go-There-AnywayList for sure. No sweat. ^^ He is sometimes able see through the mist better than other demigods as well.
Personality: Conrad has a very odd personality. He may not look like much at the first glance, but you definitely should not underestimate him. He keeps quiet most of the time, and simply observes. Usually nobody spots him if he doesn’t want to be included or noticed. He respects others’ privacy, and does not intrude into their mind, unless that person poses a threat to him, camp or his plans. And even so, preferring to stay on their surface thoughts, not their past memories.
But when he actually makes a move, you should be careful. Conrad does nothing without careful calculation, and if he tries to harm you, be sure that his plans will be carried out swiftly and surely. In fact, whatever move he makes, you should be careful. Be it throwing a javelin during training, or simply picking up a fork at dinner. His one action may be affecting the course of something that’s going to happen in the next few days. But it wouldn't do much good to scrutinize his each movement though. For sometimes, an action is simply an action.
He can do anything with perfect accuracy, and learn at the first sight. That's what comes of being a smart son of Athena, being able to calculate even the most minor of things. It may not seem like it, but Conrad is rather tired of having nothing oppose him, and welcomes any challenge. He does not argue without reason, or pick on someone because he is cleverer than them.
He just acts as a normal camper, and makes friends that way. He is actually fun and optimistic when you get to know him, able to crack the wittiest of jokes. The only problem is that when others know of his powers or lineage, they’d most likely treat him differently. Most people are afraid of his powers, and avoid him at all costs. But really, Conrad is not like his siblings, trying to act smart and purposely scaring everybody out of their wits. The feeling’s mutual. Merely look at him and you’ll notice that he has this unbeatable intelligence in his eyes. Just talk to him and he’ll be able to change your opinion of him to whatever he wants it to be.
He himself never looks at just the front image though, so however nice the person seems, he is able to see through all pretences and grasp the true colours of that person. He finds some people a waste of time. Like most Aphrodite girls, who do not contribute to camp at all. Or some Apollo campers, who boast to anyone they see.
But there’s a catch in the perfect. As much as it seems like, Conrad does not trust anybody, anyone at all. From the monsters in Tartarus, the Camp instructors/directors, to the gods in Olympus. He thinks that the only person he can rely on is himself. As there is always the chance that someone could let you down, or mess things up. He is pretty right on some parts, but sometimes he overdoes it. If you are a friend to him, you are merely a friend.
Even if he has a mild ADD and no Dyslexia at all, no schools would accept him as he has a record of scaring all his classmates to death simply due to his presence, and making the teacher who taught his class resign his job - 5 times in a row. Before his school sent him a letter, saying that he had no need to attend that level of classes in that school. Neither does he need to go to school, for there’s nothing that he doesn’t know that his teachers could teach him. He could’ve gotten a Masters when he was six years old. Monsters also attack him, although he is able to lure them away, escape or defeat them every time, since he could see through the mist.
Fatal Flaw: Hubris. Which says a lot. And disastrous in some cases as well. He can’t predict every single thing either. Nor make the right decision every time.
Pets: None yet.
Weapons: His mind, apart from that, he carries only a normal celestial bronze sword. Nothing special. He just uses whatever he sees to his advantage. Though he does borrow a bow from the amoury for practice sometimes.
Year-Round or Summer: Year-Round, no school would take him anyway. :P
Last edited by Nightsteed~ on Wed Apr 25, 2012 6:53 am; edited 15 times in total
Good Character (: •First off, you do need one more sentence in his Physical appearance. •And then, although this is not a common power for Athena children I do believe telekinesis is aloud as a power but mind reading is a bit of an overdose. That should be changed. •12 times more than a normal person is also a little much despite him being a half blood. Tone that down just a bit. •The Mist is also a very powerful thing. I do not think it is possible to be seen through despite a person's intelligence.
Just make those quick changes and he'll be accepted! Remeber you don't have to get rid of somethings all together. Change them a bit be creative and make something up that's unique. (:
All demigods can see through the Mist but it takes a much more powerful force to confuse them. You can say, in most cases, he is able to see through the Mist, sometimes better than other demigods, but not entirely. (:
Brief History: Cookie was born in Korea and lived there before moving to Japan when she was 6, hence able to speak both her mother tongue and Japanese, as well as english after (read on). She had always been interested in the Art of defending and enrolled in a Martial Arts course. She did exceptionally well in it, due to her demigod (normal) abilities in fighting.
By the way, her mother met her father in America, and yeah, they fell in love. The usual story. Then gave birth to her back in Korea. Anyway, back to Cookie…
She studied in Japan for 5 years before migrating to America with her mother at the age of 11. It was after she had moved when her powers surfaced. She noticed that in class, if she felt bored or sleepy, everyone else, including the teacher, would as well. And also, that if she wanted someone to believe what she said, she only had to implement a little force to her sentence, and the person would agree with her unconsciously.
It was all rather puzzling at first. But when she realized that she actually had control over her powerful suggestions, a typical Cookie would start using it, of course. She called this Confuddling. She also found that the harder she pushed her comment, the longer the person would stay disconcerted. If she gave a direct order, it would be carried out however she wanted it to be by the person she confuddled.
Soon, she was able to make people fall asleep as well. As her powers grew stronger, she could simply look at a person right in the eye, and that unfortunate victim would do whatever she wanted them to do or believe. But she did have more difficulty on those with more determined willpower and her strength would deplete proportionately with the amount of abilities she used.
Cookie tried putting what she thought was a girl from her school to sleep, but found out that it was actually a tree nymph. Since the nymph seemed to know about her extraordinary powers, she pestered the poor dryad to tell her. In the end, a satyr was summoned to escort her safely to camp. She almost refused, wanting to stay with her mother. But her mother revealed that she did indeed know that Cookie was a demigod, and insisted that she go to Camp Half Blood.
A little hurt that her mother did not tell her anything, despite knowing, Cookie went off to camp with the satyr, refusing to contact her mother until two months later. She rotates around staying in camp and going to school, for she still feels that her studies are important. She was claimed about 2 weeks after her arrival, since she was already 13 when she joined.
Physical Appearance: The first impression anyone would get about her is adorable. Cookie has silky dark brown hair that reaches a quarter down her back and shines auburn in the sunlight. Cookie’s eyes are a deep, pure sky blue that you’d see in the evening - just for a few seconds before the sun vanishes beneath the horizon. Not baby light or sharply electric blue, yet not too dark either. She is about 5’4 in height but thinner than you’d expect.
Personality: Cookie has an absurd personality. She, on one hand, is bubbly and extremely interesting to be with. Yet it is almost impossible to get her to focus on one particular thing for long periods of time. Her attention would simply wander off without you knowing, and the only way to tell is when she suddenly asks you a completely random question. But the extremely perplexing thing is, that she is able to remember almost every single word, or sound she hears, as if it were stored somewhere in her sub-consciousness. Especially when she’s asleep. The only catch is that it has to be triggered correctly for the memories to resurface.
Although Cookie is the daughter of the God of Sleep, she does not like sleeping the whole day, like some of her siblings. In fact, she finds it impossible to settle down sometimes, due to her ADHD. However, when she does feel like sleeping, waking her up would be a near impossible feat. You’d most likely curl up to sleep next to her for your efforts.
She is also terribly mischievous. It is strongly advised to watch out if she’s in one of those moods… She can also hide her emotions perfectly, and would be rarely suspected for any prank. Because except for those who know her well, that look of angelic innocence would be enough to convince almost anybody. And the real reason she gets away with so much, is because she knows how to keep her mouth shut, and what she tells you may not be lies, but neither are they the whole truth.
Cookie is rather headstrong and dislikes being accused of something she did not do. She certainly would not apologise for it, even if it meant punishment. But she would admit immediately if she was wrong, and would never push the blame onto someone else. However, if you were to upset her in any way and refuse to apologise, she would not show it upfront. She would instead, observe, and see if you are worth her time for revenge. And if you are, you'd better be careful, for she has more than a dozen tricks up her sleeve that'll make sure you get what you deserve. She especially dislikes stand-offish people with no substance.
She likes (and is very good at) climbing and looking at the view of Camp Half Blood from up high. So beware! It would be just like Cookie to sit silently in a tree and jump right on top of, or drop a stinky-sulfur-egg-bomb on an unsuspecting demigod. Cookie can ride almost any animal, and is a natural with horses and pegasi, making her one of the best riders in camp. She is also pretty good at keeping quiet and hidden, as well as tracking trails.
She can't stand being cooped up for long, and would explore unfrequented areas of campus. She does not care for rules either, and she is rarely found out, due to her appearance and quick-thinking. Her explorations have led her to be familiar with the forest surrounding the campus, and the creatures in it. Though she has met a few... unpleasant occurrences before. Cookie is used to sneaking out of camp and has done it so often that Peleus would hardly notice her anymore. Except when he wants her to give him food from outside of camp, and to that she willingly obliges.
She uses the Japanese style of fighting, rather different from the Greek way. Her weapons, except for her Tantō*, are not really suited for close-in duels, and more of a farther range. Cookie prefers to watch and attack at the sides of a battle or in the thickets, so that she can see yet not be seen, and wait for the right moment to strike.
Cookie prefers only those who know her well to call her by her birth name, or her nickname, Sushi. Hence, she is also not the type to start a conversation with a stranger, and her responses would either make you confused, or turn into a perfectly normal conversation. Her English is up to standard, and she is also known to ramble on in Japanese or Korean whenever she feels like it.
Conclusion: Cookie is rather very unpredictable. Fatal Flaw: She is very easily distracted, which is extremely dangerous for a demigod, especially in battle. She has to work on correcting her weakness.
Pets: None yet.
Talents: She is able to make people around her drowsy, and put weaker demigods and mortals to sleep temporarily at her will. Cookie can also mildly hypnotize others into doing what she wants. If she implements her suggestions strongly, most people will agree with her in a daze or be mesmerized enough to. When given the right trigger, she is able to remember things stored in her sub-consciousness very well.
Weapons: A Titanium based Kogarasamaru Tantō that can switch back and froth into an octagon Shuriken, tipped with celestial bronze. She treasures this weapon as it was given to her by her Sensei in her training school, and seeked a Hecate camper’s help for it to always appear back in either her pocket or hand when she needs it.
She also uses a small pocket sized blowgun and darts, and carries around a smaller throwing dagger, made of celestial bronze.
Year-Round or Summer: Winter and Summer.
Hobbies: Experimenting with different types of sleep concoctions, playing pranks.
Tantō* ~ A Japanese short sword.
Last edited by Andalite~♏ on Fri May 04, 2012 9:06 am; edited 7 times in total
Posts : 1347 Join date : 2011-10-08 Age : 10 Location : Alagaësia
Subject: Re: Summer's Characters ( Approved ) Mon May 07, 2012 7:59 am
Seth Bond - HALFBLOOD
Name: Seth Bond
Nickname: Just Seth
Age/Birthday: 15 years young, 26th October 1996
Play By: Ryan Hanson Bradford
God Parent: Bia, Spirit of Force, Power, Might, Bodily Strength and Compulsion
Mortal Family: Has no idea. At all.
Physical Appearance: Seth has light dusty brown hair that he usually can’t bother to cut and prefers to wear a little longer than normal. He is about 5’10 in height, and weights 150 pounds. He has a scar on his left hand, which he had no idea how he got. He has a playfully charming smile that fits perfectly with his deep metallic-sky-blue eyes. When he looks at you and smiles, it’s almost impossible not to return it.
Type: ENTP, The Visionary
Personality: Seth has a cheerful character, and likes joking around. He thinks the whole world is built for kidding around, and that he is there to find all the loopholes and humour in it. Although he knows where to draw the line, easily offended people may find him annoying or in other words, a pain in the neck. He can be dryly sarcastic most of the time, but he doesn’t really say things to intentionally hurt others, more of just kidding around.
He can be quite a playboy when he feels like it. Which is why he has not had a firm relationship before, for he needs to find somebody that can understand him completely. His charming personality allows him to fit into most environments and others tend to accept him into their groups without much friction. He likes making new friends, and knowing more about others. What makes people so attracted to him is his ability to really listen to others, and say the things that they appreciate, yet without lying or hypocrisy.
He is able to see and understand a situation and come to a solution or chart the most effective plan of action to solve the problem, with morals or values being secondary concerns. Seth usually does not care much for rules or principles, which is why he gets into trouble so much. He is pretty flexible and can adapt to any task or situation as long as he puts his mind to it. Seth can easily reach rational conclusions based on his logic and intuition, which are accurate most of the time. He may be impulsive sometimes, but the path he heads for is usually correct.
Seth likes an active life. He needs excitement to keep going, and cannot imagine what he would be if he weren’t a demigod. He absolutely cannot sit still and has a severe case of ADHD. Meaning he would probably go insane and can’t stand being cooped up with nothing to do for more than approximately ten minutes. He is able to focus when he wants to, but most of the time, he prefers to go around carefree. He likes to complain just for the sake of it, for it usually helps him cope with the stress. He has a strong sense of loyalty, and will do anything for his friends and family. Seth is also extremely headstrong and determined, and if he really puts his mind to something, there is a high chance that he will be able to achieve it.
He loves to argue, or as he calls it, debate, even for the sake of the littlest of things. Seth is able to take advantage of quirks and facts and fight from both points of view, and easily finds points that others miss. He has a knack of finding and saying out what everyone else thinks, but doesn’t want to say. He may be blunt at times, but he does have the point and objective, making it hard to actually find something counter him. Why? He just likes having the last word.
Likes: ◊ Irony ◊ Humour ◊ Sarcasm ◊ Debating ◊ Improvising on the spot
Dislikes: ◊ Rude jerks ◊ Spoilsports ◊ Forgetting things ◊ People who can’t take a joke
Fatal Flaw: Personal loyalty
Pets: None. I’d probably pity the pet if he had one though.
Abilities: ◊ He is able to manipulate forces or energy like reversing gravity, increasing kinetic energy or creating a force field. ◊ He is stronger than he looks, and his strength actually depends on the situation. ◊ He would sometimes be able to achieve things seemingly way beyond his physical capability, but would have no idea how he did it. ◊ His ability to immediately see what has to be done to achieve goals makes him valuable strategically.
Limitations: ◊ Seth is a total failure at archery, and he knows it. If you were to choose a safe place when he decides to practice, I’d suggest you stand right in front of him. In fact, it would be safer if he were aiming for you. ◊ The stronger the force, the harder it is for him to maneuver, and the faster he tires, especially when reversing energy sources. ◊ He has claustrophobia, which irks him a lot.
Weapons: He uses a wickedly sharp celestial bronze sword concealed as a long, thin and straight staff. It is magically enhanced and can cut through almost anything. He is also able to detach it into halves and use it as double swords, not unlike a pair of hunting knives. When not in use, it can shrink into a handy whistle. Although archery is not his forte, he is very good at using javelins or throwing spears and have quite an accurate aim.
Years in Camp: 0
Year-Round or Summer: Year-round
Brief History: Seth remembers very little of his life before somehow stumbling into camp half blood. He has had a concussion where he lost three years of his most recent memories. Which is to say, he only remembers his life before he turned 11. He knows that he had been to school, and that he had been kicked out consecutively every single year. But he always got into another school, due to his intelligence, and promptly made the school that accepted him regret because of his extremely buoyantly carefree and insolent behaviour.
He woke in an abandoned shed when he was 14, when a hellhound tried breaking in. Seth somehow killed it with a thrust to the heart with a shovel. After that, he was aware of the abilities he already had, as well as developing a few new ones, which only made him more confused. More creatures followed him around, especially an Empusa named Sara.
A demigod whom he met helped him get to camp. Seth has faded memories of his father, but not his name, and gets random flashes of his past. He vaguely knows where his house is, or where it used to stand anyway. For when he tried visiting it, an enormous force field kept him away and somehow made him forget the reason he came. He is still set on finding his past, and as much as he likes excitement, he wishes that his life would not be so heck a drama.
Last edited by Andalite~♏ on Mon May 07, 2012 11:08 pm; edited 1 time in total