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Camp Half Blood is the sister site of Camp Jupiter.

 

 Battle System Information

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Crispy Bacon
THE YODELMEISTER'S APPRENTICE
Crispy Bacon


Posts : 1616
Join date : 2011-07-22
Age : 26
Location : 1800 got junk

Battle System Information Empty
PostSubject: Battle System Information   Battle System Information I_icon_minitimeWed Aug 31, 2011 7:10 pm

The Dice Information

The "Attack" Dice: 20 sided die
There is a 10% (2/20) chance that your character will Succeed and hit the enemy for 30 Hit Points.
There is a 15% (3/20) chance that your character will Succeed and hit the enemy for 20 Hit Points.
There is a 20% (4/20) chance that your character will Succeed and hit the enemy for 10 Hit Points.

There is a 25% (5/20) chance that your character will Miss.

There is a 5% (1/20) chance that your character will Fail and get hit by the enemy for 30 Hit Points.
There is a 10% (2/20) chance that your character will Fail and get hit by the enemy for 20 Hit Points.
There is a 15% (3/20) chance that your character will Fail and get hit by the enemy for 10 Hit Points.


The "Power Strike" Dice: 10 sided die
There is a 40% (4/10) chance that your character will Succeed and hit the enemy for 50 Hit Points.
There is a 40% (4/10) chance that your character will Miss.
There is a 20% (2/10) chance that your character will Fail and get hit by the enemy for 50 Hit Points.


The "Cast Spell" Dice: 15 sided die
There is a 60% (9/15) chance that your character will Succeed.
There is a 20% (3/15) chance that your character will Miss.
There is a 20% (3/15) chance that your character will Fail and get hit by the enemy for 20 Hit Points.


The "Heal" Dice: 20 sided die
There is a 25% (5/20) chance that your character will Fail.
There is a 50% (10/20) chance that your character will Succeed and heal for 20 Hit Points.
There is a 25% (5/20) chance that your character will Succeed and heal for 40 Hit Points.


* For further clarification, Casting Spells is reserved for children of Hecate or any other demigod that knows magic/spells and Healing is reserved for children of Apollo or any other demigod that is capable of healing either themselves or others.

** Each active character only gets one roll per post



Enemy Hit Points

Enemy Demigods: 30 Hit Points
xxx For each enemy demigod that one of your characters defeats using the dice system, you will receive 5 drachmas.

Hellhounds: 50 Hit Points
xxx For each hellhound that one of your characters defeats using the dice system, you will receive 10 drachmas.

Empousae: 50 Hit Points
xxx For each empousa that one of your characters defeats using the dice system, you will receive 10 drachmas.

Cyclopes: 80 Hit Points
xxx For each cyclops that one of your characters defeats using the dice system, you will receive 15 drachmas.

Giants: 100 Hit Points
xxx * Includes both Laistrygonians and Hyperborean giants.
xxx For each giant that one of your characters defeats using the dice system, you will receive 25 drachmas.

Other enemies: 30 Hit Points
xxx For any other type of enemy that one of your characters defeats using the dice system, you will receive 5 drachmas.



Camper Hit Points

Year One Campers: 150 Hit Points

Year Two Campers: 200 Hit Points

Year Three or Higher Campers 250 Hit Points

* For further clarification, year one campers are campers who are new to camp, year two campers are campers who have already spent a year at camp, and year three or higher campers are campers who have spent two or more years at camp.

** For each character of yours that is killed in a battle, you will receive 15 drachmas for compensation.



How to use the Battle System

When posting at the battle topic, you'll find that there is an additional field underneath the Preview and Send buttons. This field gives you the option to roll dice and you may select the dice you wish to roll there. Again, only one roll per character and per post.



  • Members do not have to use the battle system, it is purely optional.
  • You will not receive any drachmas for the enemies your characters defeat if you did not use the battle system to defeat them.

  • Characters are free to avoid conflict and to instead heal other characters.

  • Members are expected to keep track of the hit points of their characters and to keep an up to date tally of their characters' hit points at the end of their posts.
  • Hit points will be reset for each battle.

  • Members are also expected to keep track of how many enemies that their own characters defeat and how many of your characters died.
  • In order to receive drachmas, you must send a message to the Gamemaster at the end of the battle.
  • You should expect the appropriate amount of drachmas to be added to your account within the first 24 hours of sending the PM as well as a reply PM saying that the drachmas have been given.
  • If you do not receive your drachmas within the first 24 hours of sending the PM, we ask for your patience and thank you for it.

  • Users are expected to be completely honest when reporting their stats.
  • If caught lying about any information, you will receive 0 drachmas.
  • If caught lying repetitively, you will lose the privilege of receiving drachmas by defeating NPC enemies.



** Further questions may be private messaged to any admin

**** 25 drachmas must be paid in order to resurrect characters who have reached 0 Health Points. Please message any admin before resurrecting characters.
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